Battle modes terms
The formats you can queue for: Random Battles, Clan Wars, Strongholds, Onslaught, Frontline and the rest.
A
The fifteen against fifteen Tier X Stronghold format, where clans attack each other's bases in scheduled events for a larger share of resource.
The Onslaught point of interest that lets the team that holds it call an artillery strike on a position of its choosing.
One team attacks a single base, the other defends it, on a shorter clock.
B
Sitting in the enemy base circle to accumulate capture points, where taking damage resets your own contribution.
Damage dealt to enemies standing in your own base, credited as defence points and measured by how much capture it wiped out.
The tier bracket a battle is fought at, which is what decides who a vehicle meets rather than its own tier alone.
Being two tiers below the top of the battle, which is where seven of every fifteen vehicles start.
C
A persistent group of players with a tag shown next to their name, which is the unit every organised mode is played as.
The campaign layer where clans fight for territory on a global map, with landing tournaments, province income and reward vehicles at the end of a season.
The Onslaught point of interest that spots enemy vehicles for the team holding it, wherever they are on the map.
E
F
G
M
O
The Onslaught point of interest on the night versions of a map, which fires an illumination flare that both spots the enemies it lights and leaves them taking more damage.
A seasonal seven against seven Tier X mode with role-based abilities and a rank ladder that resets each season.
P
Two or three players queuing together and placed on the same team, coordinating by voice rather than by map ping.
A position on an Onslaught map that a team captures to unlock a tactical skill, rather than to win the battle.
A narrower battle-tier spread on some vehicles, so they never meet opponents two tiers above them.
R
The main queue: fifteen against fifteen, teams assembled by the matchmaker, on a rotating pool of maps.
Events that may fire partway through a battle on a handful of Random Battle maps, changing the ground they strike for the rest of it.
A seasonal Tier X competitive mode where players earn and lose chevrons based on their position in their team at the end of a battle.
S
The short Stronghold battle format, fought seven against seven or ten against ten at Tier VI, VIII or X for industrial resource.
The default objective: each team has its own base, and wins by capturing the other's or destroying every enemy vehicle.
A battle royale mode fought in special upgradable vehicles on a shrinking map, where placement matters as much as damage.
A clan's own base, built from buildings that produce industrial resource and unlock reserves, and the battles fought to supply it.
T
Damage dealt to an ally, which is reflected back onto the shooter and escalates to a blocked account if it keeps happening.
Being among the three highest-tier vehicles in the battle, where your armor holds and your gun works on everything.
Organised bracket play between teams, run by Wargaming or by the community, outside the normal queues.
A private battle a player creates and invites others into, used for practice, testing and clan drills.