Battle modes terms
The formats you can queue for: Random Battles, Clan Wars, Strongholds, Onslaught, Frontline and the rest.
A
B
Sitting in the enemy base circle to accumulate capture points, where taking damage resets your own contribution.
The tier bracket a battle is fought at, which is what decides who a vehicle meets rather than its own tier alone.
Being two tiers below the top of the battle, which is where seven of every fifteen vehicles start.
C
A persistent group of players with a tag shown next to their name, which is the unit every organised mode is played as.
The campaign layer where clans fight for territory on a global map, with landing tournaments, province income and reward vehicles at the end of a season.
E
F
G
M
O
P
R
S
The short Stronghold battle format, fought seven against seven or ten against ten at Tier VI, VIII or X for industrial resource.
The default objective: each team has its own base, and wins by capturing the other's or destroying every enemy vehicle.
A battle royale mode fought in special upgradable vehicles on a shrinking map, where placement matters as much as damage.
A clan's own base, built from buildings that produce industrial resource and unlock reserves, and the battles fought to supply it.
T
Damage dealt to an ally, which is reflected back onto the shooter and escalates to a blocked account if it keeps happening.
Being among the three highest-tier vehicles in the battle, where your armor holds and your gun works on everything.
Organised bracket play between teams, run by Wargaming or by the community, outside the normal queues.
A private battle a player creates and invites others into, used for practice, testing and clan drills.