The moves players name: hull down, sidescraping, peek-a-boo, trading and holding a flank.
Driving fast through or past enemy positions to reveal them, accepting exposure in exchange for information.
Firing at a position where an enemy is believed to be, without it being spotted.
Holding a safe position far from the fighting, which is sound play for some vehicles and a way to lose slowly for most.
Two positions covering the same ground from different angles, so a vehicle angled against one is flat to the other.
Attacking a position from its side or rear, where armor is thin and guns are pointed elsewhere.
Sitting behind a rise so only the turret is exposed, using gun depression to shoot over it while the hull stays protected.
Staying at a distance an opponent cannot close, retreating as they advance and firing on the way.
Spotting from a stationary concealed position, using view range and camouflage rather than speed.
Rolling out of cover to fire a single aimed shot and reversing straight back before the opponent's reload finishes.
The crest of a hill, which conceals everything behind it and can be fought over only by vehicles with the depression to shoot across it.
Hiding the front behind a corner and presenting the side at a sharp angle, so shells bounce off armor they would otherwise penetrate.
Accepting a hit in order to land one, which is favourable or not depending on alpha, reload and remaining hit points.
Rocking the hull back and forth while under fire so incoming shots meet a constantly changing angle rather than the same weak spot.