Random Battles
The main queue: fifteen against fifteen, teams assembled by the matchmaker, on a rotating pool of maps.
Also known as randoms, pubs, public battles.
Random Battles is where almost every account spends almost all of its time, so it is the mode every statistic is implicitly about. Two teams of fifteen are formed by the matchmaker, dropped on a map in one of three objectives, and given fifteen minutes.
A battle ends when one team is destroyed, the base is captured, or the clock runs out, which is a draw. Everything else follows from that: win rate is measured here, expected values are computed here, and a vehicle's reputation is made here.
See it on the site
Related terms
MatchmakingThe system that builds the two teams of a random battle, balancing them by battle tier, vehicle class and platoons rather than by player skill.Battle tierThe tier bracket a battle is fought at, which is what decides who a vehicle meets rather than its own tier alone.Standard BattleThe default objective: each team has its own base, and wins by capturing the other's or destroying every enemy vehicle.Win rateThe share of battles a player has won, the one statistic that measures outcomes rather than personal output.PlatoonTwo or three players queuing together and placed on the same team, coordinating by voice rather than by map ping.