Credits, experience and the things that multiply them: premium, boosters, shell costs and service fees.
A currency earned from competitive play and high placements, spent on improved equipment, directives and reward vehicles.
A timed multiplier on credits, experience or crew training, activated by a player or by a clan for everyone online.
The main currency, earned every battle and spent on vehicles, modules, ammunition, repairs and equipment.
The item that removes a piece of equipment from a vehicle without paying the gold fee.
The purchased currency, spent on premium time, premium vehicles, converting experience and retraining crews.
A paid subscription that multiplies the credits and experience earned in every battle.
The credits deducted after a battle for repairing damage taken and replacing ammunition and consumables spent.