🌍 EU

World of Tanks EU server population

How many players are on each EU server right now, how that number moves through the day and the week, and how the region compares with the others.

12,080players online
  • EU14,969
  • EU24,438
  • EU31,902
  • EU422
  • EU5749

EU players online over time

Peak, last 24 hours
117,843
Aug 30, 19:15
Low, last 24 hours
12,080
Aug 31, 01:40
Average, last 24 hours
49,086
 
All-time record
117,843
Aug 30, 19:15

EU servers

ServerOnlineSharePeak (24 hours)Average (24 hours)
EU14,96941.1%39,91417,844
EU24,43836.7%40,83617,759
EU31,90215.7%24,4818,644
EU4220.2%1,787529
EU57496.2%10,8254,310

When EU players are online

0003060912151821
Mon
Tue
Wed
Thu
Fri
Sat
Sun

Busiest Sun 19:00 (110,170), quietest Mon 01:00 (13,016).

UTC

Every region compared

  • EU12,080
  • NA11,810
  • ASIA3,444

How EU players compare

Win rate

median 48%

rating

median 806

1,871,570 tracked accounts with at least 100 battles. The colours are the same bands the site uses everywhere else.

Where EU battles are fought

By tier

TierShare of battlesBattlesWin rate
I0.3%66.55M52.3%
II0.8%175.67M52.8%
III1.4%314.5M52.5%
IV2.1%480.25M51.2%
V8.4%1.94B50.2%
VI14.3%3.3B50.2%
VII11.9%2.75B49.7%
VIII27.8%6.4B49.9%
IX15.7%3.6B49.7%
X16.9%3.9B49.9%
XI0.4%98.01M50.2%

By class

ClassShare of battlesBattlesWin rate
Heavy tank30.6%7.04B50.0%
Medium tank25.1%5.77B50.2%
Light tank12.4%2.85B50.3%
Tank destroyer23.3%5.37B49.9%
Artillery8.6%1.99B49.7%

Wargaming publishes each server's population as an instant and keeps no history of it, so every figure past the current minute is one we recorded ourselves, every five minutes. The series starts on Aug 30, 19:15, when the recording started, and nothing before it can be recovered.

Wargaming names a region's first clusters and leaves the rest as bare identifiers, so 203 is shown as EU3, continuing the region's own numbering. The identifier is what we record and what each name reveals on hover, and it is what the label follows: numbering the clusters by how busy they are would move a name from one server to another whenever two of them traded places. A server missing from a sample was not reported at all, which is not the same as empty.