Assault
One team attacks a single base, the other defends it, on a shorter clock.
Also known as assault battle, attack defence.
Only the defending side has a base, and only the attackers can capture it. The clock is shorter than a standard battle, and time expiring counts as a defensive win, so the attackers must commit.
It is the most asymmetric random-battle objective: the defender's job is to trade time, the attacker's is to break a prepared position before it runs out.
Related terms
Standard BattleThe default objective: each team has its own base, and wins by capturing the other's or destroying every enemy vehicle.EncounterA single neutral base in the middle of the map, which either team can capture.Base captureSitting in the enemy base circle to accumulate capture points, where taking damage resets your own contribution.