
XP cost165,000(~€24.35)
Credits cost3,500,000(~€31.61)
Total cost~€55.95
Free XP from T1434,330(~€59.60)
IX
Tank destroyerAssault
T95
World of Tanks EU statistics for the IX USA tank destroyer T95.
T95 tech tree branch
T95 characteristics
Firepower
- Damage
- 360hp
- … vs modules
- 150hp
- Penetration
- 237mm
- … at 500m
- 221mm
- DPM
- 2,919
- Reload
- 7.40s
- Rate of fire
- 8.11/min
- Aim time
- 1.70s
- Dispersion
- 0.360m
- … moving
- 0.190
- … hull traverse
- 0.190
- … turret traverse
- 0.080
- … after firing
- 4.00×
- … gun damaged
- 2.00×
- Shell velocity
- 945m/s
- Max range
- 720m
- Caliber
- 105mm
- Ammo capacity
- 65
- … potential damage
- 23,400hp
- Shell cost
- 1,000
- … full ammo
- 65,000
- Gun depression
- 20°
- Gun elevation
- 5°
- Gun traverse range
- 21°
Mobility
- Top speed
- 20km/h
- Reverse speed
- 10km/h
- Engine power
- 670hp
- Power/weight
- 7.7hp/t
- Hull traverse
- 20.0°/s
- Turret traverse
- 26.0°/s
- … hard
- 1.30
- … medium
- 1.40
- … soft
- 2.30
- … hard
- 20.0km/h
- … medium
- 20.0km/h
- … soft
- 12.3km/h
- … hard
- 20.0°/s
- … medium
- 18.6°/s
- … soft
- 11.3°/s
Terrain resistance
Effective speed
Effective traverse
Survivability
- Hit points
- 1,800hp
- … front
- 305mm
- … side
- 152mm
- … rear
- 51mm
- Track armor
- 40mm
- Fire chance
- 20.0%
- Track repair time
- 12.03s
- … ammo rack
- 260 / 180hp
- … track
- 220 / 165hp
- … engine
- 234 / 123hp
- … fuel tank
- 175 / 70hp
- … turret ring
- 170 / 85hp
- … viewport
- 110 / 55hp
Hull armor
Module HP (max / repaired)
Spotting & other
- View range
- 360m
- Signal range
- 745m
- … stationary
- 18.2%
- … moving
- 10.9%
- Weight
- 86.8t
Camouflage
Ammunition
Equipment
Consumables
Directives
Field Modifications
Crew Skills
Crew level100%
T95 modules
T95 historical reference
Development of this vehicle started in 1943, with 25 vehicles planned for production within a year. Two prototypes passed trials, but never saw action.




