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Object 260
World of Tanks EU statistics for the X USSR heavy tank Object 260.
Object 260 characteristics
Firepower
- Damage
- 440hp
- … vs modules
- 165hp
- Penetration
- 260mm
- … at 500m
- 245mm
- DPM
- 2,400
- Reload
- 11.00s
- Rate of fire
- 5.45/min
- Aim time
- 2.20s
- Dispersion
- 0.350m
- … moving
- 0.150
- … hull traverse
- 0.150
- … turret traverse
- 0.060
- … after firing
- 3.00×
- … gun damaged
- 2.00×
- Shell velocity
- 1,259m/s
- Max range
- 720m
- Caliber
- 122mm
- Ammo capacity
- 40
- … potential damage
- 17,600hp
- Shell cost
- 1,180
- … full ammo
- 47,200
- Gun depression
- 15°
- Gun elevation
- 6°
- Gun traverse range
- 360°
Mobility
- Top speed
- 60km/h
- Reverse speed
- 15km/h
- Engine power
- 1,200hp
- Power/weight
- 19.6hp/t
- Hull traverse
- 28.0°/s
- Turret traverse
- 26.0°/s
- … hard
- 1.30
- … medium
- 1.70
- … soft
- 2.50
- … hard
- 55.1km/h
- … medium
- 42.1km/h
- … soft
- 28.6km/h
- … hard
- 28.0°/s
- … medium
- 21.4°/s
- … soft
- 14.6°/s
Terrain resistance
Effective speed
Effective traverse
Survivability
- Hit points
- 2,100hp
- … front
- 150mm
- … side
- 150mm
- … rear
- 70mm
- … front
- 350mm
- … side
- 240mm
- … rear
- 100mm
- Track armor
- 20mm
- Fire chance
- 15.0%
- Track repair time
- 12.03s
- … ammo rack
- 210 / 140hp
- … track
- 250 / 190hp
- … engine
- 360 / 180hp
- … fuel tank
- 200 / 80hp
- … turret ring
- 170 / 85hp
- … viewport
- 120 / 60hp
Hull armor
Turret armor
Module HP (max / repaired)
Spotting & other
- View range
- 400m
- Signal range
- 720m
- … stationary
- 5.8%
- … moving
- 2.9%
- Weight
- 61.3t
Camouflage
Ammunition
Equipment
Consumables
Directives
Field Modifications
Crew Skills
Crew level100%
Object 260 modules
Object 260 historical reference
A version of the Object 260 heavy tank. The design plans were completed in September 1945, but no prototypes were manufactured.





