RexKong’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 3,206 | 0 | 0 | 152 | ||||
| Tier | 5.44 | — | — | 5.35 | ||||
| Wins | 1,658 | 51.72% | 0 | — | 0 | — | 81 | 53.29% |
| Losses | 1,477 | 46.07% | 0 | — | 0 | — | 65 | 42.76% |
| Draws | 71 | 2.21% | 0 | — | 0 | — | 6 | 3.95% |
| Battles survived | 1,069 | 33.34% | 0 | — | 0 | — | 53 | 34.87% |
| Tanks destroyed | 3,128 | 0.98 | 0 | — | 0 | — | 175 | 1.15 |
| Destruction ratio | 1.46 | — | — | 1.77 | ||||
| Tanks spotted | 3,347 | 1.04 | 0 | — | 0 | — | 120 | 0.79 |
| Damages | 795.02 | — | — | 921.27 | ||||
| Track damages | 19.34 | — | — | 26.15 | ||||
| Spotting damages | 205.30 | — | — | 176.60 | ||||
| Assisting damages | 224.64 | — | — | 202.75 | ||||
| Combined damages | 1,019.66 | — | — | 1,128.25 | ||||
| Base capture | 4,549 | 1.42 | 0 | — | 0 | — | 203 | 1.34 |
| Base defense | 2,864 | 0.89 | 0 | — | 0 | — | 159 | 1.05 |
| Experience | 606.50 | — | — | 640.39 | ||||
| Hit rate | 74.19% | — | — | 75.93% | ||||
| Personal rating | 5,598 | 0 | 0 | +47 | ||||
| World of Tanks Rating | 7,017 | 0 | 0 | +24 | ||||
| WN7 | 1,258.46 | — | — | 1,436.32 | ||||
| WN8 | 1,907.78 | — | — | 2,227.20 | ||||
| WNX | 1,643.89 | — | — | 1,969.74 | ||||
RexKong’s progression
Tanks shaping RexKong’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- VK 30.01 (H)Tier V· 1,309 battles2,239.12−344.00 if removed
- Škoda T 24Tier V· 296 battles1,738.33−14.77 if removed
- Heavy Tank No. VITier VI· 49 battles1,887.16−4.35 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Jagdtiger PrototypeTier VIII· 38 battles694.12+22.41 if removed
- AchillesTier VI· 194 battles1,299.41+21.49 if removed
- M10 RBFMTier V· 114 battles1,090.09+15.52 if removed
- VK 30.01 (D)Tier VI· 53 battles790.69+14.94 if removed
- ChallengerTier VII· 149 battles1,445.14+14.17 if removed
RexKong’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 44 of 49 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
7 of 49 vehicles carry an Ace Tanker (14% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 49 battles1,315the gun carries none
- Tier VII· 57 battles1,064the gun carries none
- Tier VI· 35 battles873the gun carries none
- Tier VI· 39 battles1,130the gun carries none
RexKong’s clans history
2 clans · 8 months in clans