Kills per battleKPB
Average vehicles destroyed per battle, a measure of finishing rather than of damage.
Also known as frags per battle, KPB, frags, K/D, kill death ratio.
A kill is credited to whoever lands the final shot, so the statistic rewards being in position to finish targets. It correlates with damage without following it: a big-alpha vehicle that fires once a target is low collects kills that a fast-firing gun spread over the whole team would not.
The server average sits near one kill per battle by construction, since fifteen vehicles are destroyed across thirty players in a typical game. Anything above 1.3 is strong.
Related terms
Damage per gameDamage per game: the average damage dealt per battle, the most quoted measure of personal output and the one most sensitive to which vehicles are played.Alpha damageThe damage a single penetrating shell deals, before the plus or minus 25 percent the game rolls on every shot.WN8A community performance rating that scores a player against the damage, kills, spotting and base defence expected of the vehicles they actually play, with a win rate term on top.