Hit ratio
The share of shells fired that hit a target, distinct from a gun's accuracy value.
Also known as accuracy stat, hit rate, shots hit.
Hit ratio counts hits against shots fired. It reflects how a player shoots, waiting for the reticle to close, picking shots at range, not firing on the move, more than it reflects the gun.
It says nothing about penetration. A shell that hits and bounces counts as a hit, so a high hit ratio with low damage usually means a player is hitting armor rather than weak spots.
Related terms
AccuracyA gun's dispersion at 100 metres, in metres: the radius of the circle a fully aimed shot can land in, where lower is better.DispersionThe size of the aiming circle at any moment, which grows with movement and shrinks as the gun settles.PenetrationHow much armor a shell can defeat, in millimetres, rolled plus or minus 25 percent on every shot and compared against the effective thickness it hits.Aim timeThe time the aiming circle takes to shrink by 60 percent of its width, not the time to become fully aimed.