Destruction ratio
Vehicles destroyed for each one lost, which is kills per battle divided by how often the account dies.
Also known as K/D ratio, kill death ratio.
It is the ratio a shooter player expects: everything destroyed, over every battle that ended in the garage. A player who kills one enemy per battle and survives half of them lands at two.
The number moves on two independent things, which is what makes it worth reading next to kills per battle rather than instead of it: finishing more targets raises it, and so does simply dying less. A cautious player who trades little can hold a high ratio on modest damage, and a scout who dies every battle by design will sit low whatever they contributed.
Related terms
Kills per battleAverage vehicles destroyed per battle, a measure of finishing rather than of damage.Damage ratioDamage dealt divided by damage received, a measure of how efficiently a player trades their hit points.Survival rateThe share of battles a player finished alive, which reads as caution or as staying useful, depending on the rest of the account.Damage per gameThe average damage dealt per battle, the most quoted measure of personal output and the one most sensitive to which vehicles are played.