Unreal13’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 35,133 | 0 | 0 | 139 | ||||
| Tier | 8.23 | — | — | 9.00 | ||||
| Wins | 17,276 | 49.17% | 0 | — | 0 | — | 73 | 52.52% |
| Losses | 17,305 | 49.26% | 0 | — | 0 | — | 66 | 47.48% |
| Draws | 552 | 1.57% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 10,971 | 31.23% | 0 | — | 0 | — | 53 | 38.13% |
| Tanks destroyed | 24,635 | 0.70 | 0 | — | 0 | — | 123 | 0.88 |
| Destruction ratio | 1.02 | — | — | 1.43 | ||||
| Tanks spotted | 31,025 | 0.88 | 0 | — | 0 | — | 122 | 0.88 |
| Damages | 1,247.66 | — | — | 2,046.37 | ||||
| Track damages | 60.21 | — | — | 71.63 | ||||
| Spotting damages | 319.95 | — | — | 297.93 | ||||
| Assisting damages | 380.16 | — | — | 369.55 | ||||
| Combined damages | 1,627.81 | — | — | 2,362.33 | ||||
| Base capture | 16,592 | 0.47 | 0 | — | 0 | — | 81 | 0.58 |
| Base defense | 14,751 | 0.42 | 0 | — | 0 | — | 10 | 0.07 |
| Experience | 586.09 | — | — | 891.63 | ||||
| Hit rate | 63.40% | — | — | 70.94% | ||||
| Personal rating | 6,540 | 0 | 0 | +12 | ||||
| World of Tanks Rating | 4,967 | 0 | 0 | +9 | ||||
| WN7 | 968.21 | — | — | 1,245.18 | ||||
| WN8 | 1,248.36 | — | — | 1,707.90 | ||||
| WNX | 1,196.54 | — | — | 1,698.08 | ||||
Unreal13’s progression
Tanks shaping Unreal13’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Progetto M35 mod. 46Tier VIII· 1,864 battles1,510.66−17.88 if removed
- Type 5 HeavyTier X· 279 battles1,989.16−8.21 if removed
- Object 252UTier VIII· 460 battles1,862.45−7.92 if removed
- LöweTier VIII· 2,146 battles1,324.92−7.70 if removed
- TaschenratteTier XI· 252 battles1,941.90−7.36 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tiger ITier VII· 368 battles519.25+7.37 if removed
- Pz.Kpfw. IV Ausf. HTier V· 262 battles85.01+6.67 if removed
- VK 36.01 (H)Tier VI· 248 battles206.66+6.59 if removed
- Panhard AML Lynx 6x6Tier VIII· 434 battles645.69+6.14 if removed
- IS-3Tier VIII· 310 battles608.70+5.40 if removed
Unreal13’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 351 of 357 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
38 of 357 vehicles carry an Ace Tanker (11% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 36 battles2,097the gun carries none
- Tier V· 40 battles1,123the gun carries none
- Tier V· 25 battles877the gun carries none
- Tier VII· 40 battles1,490the gun carries none
- Tier VIII· 34 battles1,672the gun carries none
- Tier VI· 47 battles1,271the gun carries none
Unreal13’s clans history
3 clans · 6y 10mo in clans
