MarioTriesToPlay’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 73,190 | 0 | 30 | 166 | ||||
| Tier | 8.86 | — | 10.00 | 10.17 | ||||
| Wins | 37,861 | 51.73% | 0 | — | 15 | 50.00% | 88 | 53.01% |
| Losses | 34,460 | 47.08% | 0 | — | 13 | 43.33% | 76 | 45.78% |
| Draws | 869 | 1.19% | 0 | — | 2 | 6.67% | 2 | 1.20% |
| Battles survived | 17,887 | 24.44% | 0 | — | 5 | 16.67% | 37 | 22.29% |
| Tanks destroyed | 67,886 | 0.93 | 0 | — | 15 | 0.50 | 145 | 0.87 |
| Destruction ratio | 1.23 | — | 0.60 | 1.12 | ||||
| Tanks spotted | 103,436 | 1.41 | 0 | — | 37 | 1.23 | 276 | 1.66 |
| Damages | 1,635.25 | — | 1,464.87 | 1,993.77 | ||||
| Track damages | 89.52 | — | 46.62 | 64.45 | ||||
| Spotting damages | 463.13 | — | 665.81 | 761.42 | ||||
| Assisting damages | 552.65 | — | 712.43 | 825.87 | ||||
| Combined damages | 2,188.55 | — | 2,138.05 | 2,810.41 | ||||
| Base capture | 34,527 | 0.47 | 0 | — | 0 | 0.00 | 100 | 0.60 |
| Base defense | 27,863 | 0.38 | 0 | — | 0 | 0.00 | 17 | 0.10 |
| Experience | 766.73 | — | 772.10 | 885.04 | ||||
| Hit rate | 66.47% | — | 58.02% | 66.48% | ||||
| Personal rating | 7,609 | 0 | 0 | +3 | ||||
| World of Tanks Rating | 6,113 | 0 | 0 | -1 | ||||
| WN7 | 1,240.65 | — | 795.15 | 1,190.82 | ||||
| WN8 | 1,694.84 | — | 1,038.94 | 1,630.26 | ||||
| WNX | 1,729.52 | — | 962.90 | 1,709.70 | ||||
MarioTriesToPlay’s progression
Tanks shaping MarioTriesToPlay’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- CobraTier IX· 1,121 battles2,326.63−11.91 if removed
- Object 268Tier X· 901 battles2,420.51−10.08 if removed
- Leopard 1Tier X· 936 battles2,285.35−8.17 if removed
- SU-130PMTier VIII· 1,468 battles2,179.43−8.16 if removed
- Object 277Tier X· 1,271 battles2,054.02−7.87 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- ST-ITier IX· 885 battles754.43+13.61 if removed
- Object 416Tier VIII· 544 battles288.08+11.91 if removed
- T49Tier IX· 843 battles870.19+9.79 if removed
- KV-4Tier VIII· 418 battles490.65+7.03 if removed
- 212ATier IX· 698 battles965.24+5.82 if removed
MarioTriesToPlay’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 317 of 319 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
144 of 319 vehicles carry an Ace Tanker (45% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier IX· 30 battles2,583the gun carries none
- Tier IX· 30 battles2,727the gun carries none
- Tier VIII· 33 battles2,377the gun carries none
- Tier IX· 40 battles2,584the gun carries none
- Tier VIII· 80 battles1,900the gun carries none
- Tier IX· 35 battles2,821the gun carries none
MarioTriesToPlay’s clans history
22 clans · 10y 3mo in clans
