tile_guy’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 1,753 | 0 | 0 | 20 | ||||
| Tier | 5.79 | — | — | 7.00 | ||||
| Wins | 888 | 50.66% | 0 | — | 0 | — | 9 | 45.00% |
| Losses | 841 | 47.97% | 0 | — | 0 | — | 11 | 55.00% |
| Draws | 24 | 1.37% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 459 | 26.18% | 0 | — | 0 | — | 4 | 20.00% |
| Tanks destroyed | 1,281 | 0.73 | 0 | — | 0 | — | 12 | 0.60 |
| Destruction ratio | 0.99 | — | — | 0.75 | ||||
| Tanks spotted | 1,407 | 0.80 | 0 | — | 0 | — | 25 | 1.25 |
| Damages | 760.41 | — | — | 958.70 | ||||
| Track damages | 25.94 | — | — | 32.10 | ||||
| Spotting damages | 122.21 | — | — | 176.60 | ||||
| Assisting damages | 148.15 | — | — | 208.70 | ||||
| Combined damages | 908.56 | — | — | 1,167.40 | ||||
| Base capture | 1,256 | 0.72 | 0 | — | 0 | — | 11 | 0.55 |
| Base defense | 609 | 0.35 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 517.04 | — | — | 693.70 | ||||
| Hit rate | 65.41% | — | — | 72.27% | ||||
| Personal rating | 4,558 | 0 | 0 | -3 | ||||
| World of Tanks Rating | 5,276 | 0 | 0 | +8 | ||||
| WN7 | 994.91 | — | — | 857.69 | ||||
| WN8 | 1,189.60 | — | — | 1,081.13 | ||||
| WNX | 1,009.51 | — | — | 927.66 | ||||
tile_guy’s progression
Tanks shaping tile_guy’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- StuG III Ausf. BTier IV· 33 battles4,016.30−39.22 if removed
- JagdtigerTier IX· 141 battles1,089.86−17.73 if removed
- Tiger (P)Tier VII· 35 battles1,069.34−6.70 if removed
- JagdpantherTier VII· 64 battles1,093.34−6.05 if removed
- Jagdpanzer IVTier VI· 61 battles1,123.50−3.85 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Škoda T 56Tier VIII· 118 battles824.59+22.02 if removed
- FerdinandTier VIII· 146 battles818.86+20.78 if removed
- KV-1Tier V· 37 battles408.95+13.45 if removed
- VK 45.02 (P) Ausf. ATier VIII· 30 battles614.95+9.18 if removed
- M10 WolverineTier V· 47 battles649.45+8.31 if removed
tile_guy’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 83 of 85 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
10 of 85 vehicles carry an Ace Tanker (12% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier V· 36 battles775the gun carries none
- Tier IX· 141 battles1,744the gun carries none
- Tier VII· 64 battles1,054the gun carries none
- Tier VII· 35 battles1,225the gun carries none
tile_guy’s clans history
1 clans · 4 months in clans
