frisbee_man’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 10,988 | 0 | 0 | 0 | ||||
| Tier | 5.98 | — | — | — | ||||
| Wins | 5,444 | 49.54% | 0 | — | 0 | — | 0 | — |
| Losses | 5,464 | 49.73% | 0 | — | 0 | — | 0 | — |
| Draws | 80 | 0.73% | 0 | — | 0 | — | 0 | — |
| Battles survived | 2,924 | 26.61% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 8,614 | 0.78 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.07 | — | — | — | ||||
| Tanks spotted | 9,317 | 0.85 | 0 | — | 0 | — | 0 | — |
| Damages | 708.28 | — | — | — | ||||
| Track damages | 55.62 | — | — | — | ||||
| Spotting damages | 174.05 | — | — | — | ||||
| Assisting damages | 229.67 | — | — | — | ||||
| Combined damages | 937.95 | — | — | — | ||||
| Base capture | 10,571 | 0.96 | 0 | — | 0 | — | 0 | — |
| Base defense | 8,677 | 0.79 | 0 | — | 0 | — | 0 | — |
| Experience | 441.87 | — | — | — | ||||
| Hit rate | 61.27% | — | — | — | ||||
| Personal rating | 4,701 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 5,222 | 0 | 0 | 0 | ||||
| WN7 | 1,006.31 | — | — | — | ||||
| WN8 | 1,199.25 | — | — | — | ||||
| WNX | 1,073.00 | — | — | — | ||||
frisbee_man’s progression
Tanks shaping frisbee_man’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- StuG III Ausf. GTier V· 1,224 battles1,502.31−57.87 if removed
- E 25Tier VII· 295 battles1,724.06−20.33 if removed
- Strv 103-0Tier IX· 135 battles1,721.82−13.00 if removed
- Rheinmetall Skorpion GTier VIII· 287 battles1,331.22−10.44 if removed
- Type 4 HeavyTier IX· 202 battles1,362.24−10.10 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Pz.Kpfw. II LuchsTier IV· 114 battles75.54+10.22 if removed
- Jagdpanzer 38(t) HetzerTier IV· 154 battles305.33+9.02 if removed
- VK 16.02 LeopardTier V· 155 battles449.87+7.72 if removed
- Pz.Kpfw. III/IVTier V· 105 battles368.23+5.94 if removed
- T40Tier IV· 68 battles132.10+5.43 if removed
frisbee_man’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
32 of 223 vehicles carry a mark (14% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
36 of 223 vehicles carry an Ace Tanker (16% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 32 battles1,209the gun carries none
- Tier VII· 43 battles1,372the gun carries none
- Tier VII· 58 battles1,339the gun carries none
frisbee_man’s clans history
3 clans · 3y 10mo in clans