designingmichael’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 21,990 | 0 | 0 | 0 | ||||
| Tier | 7.45 | — | — | — | ||||
| Wins | 11,747 | 53.42% | 0 | — | 0 | — | 0 | — |
| Losses | 10,057 | 45.73% | 0 | — | 0 | — | 0 | — |
| Draws | 186 | 0.85% | 0 | — | 0 | — | 0 | — |
| Battles survived | 7,835 | 35.63% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 24,607 | 1.12 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.74 | — | — | — | ||||
| Tanks spotted | 22,537 | 1.02 | 0 | — | 0 | — | 0 | — |
| Damages | 1,376.42 | — | — | — | ||||
| Track damages | 74.00 | — | — | — | ||||
| Spotting damages | 240.35 | — | — | — | ||||
| Assisting damages | 314.35 | — | — | — | ||||
| Combined damages | 1,690.77 | — | — | — | ||||
| Base capture | 13,681 | 0.62 | 0 | — | 0 | — | 0 | — |
| Base defense | 23,974 | 1.09 | 0 | — | 0 | — | 0 | — |
| Experience | 507.68 | — | — | — | ||||
| Hit rate | 70.45% | — | — | — | ||||
| Personal rating | 7,734 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 7,745 | 0 | 0 | 0 | ||||
| WN7 | 1,452.64 | — | — | — | ||||
| WN8 | 2,063.21 | — | — | — | ||||
| WNX | 1,867.72 | — | — | — | ||||
designingmichael’s progression
Tanks shaping designingmichael’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Bat.-Châtillon 25 tTier X· 1,055 battles2,718.17−65.05 if removed
- Object 704Tier IX· 938 battles2,225.46−23.92 if removed
- AMX 30 1er prototypeTier IX· 1,027 battles2,180.43−20.47 if removed
- AMX Chasseur de charsTier VIII· 710 battles2,317.02−15.75 if removed
- T-10Tier IX· 478 battles2,295.96−12.49 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- SU-14-1Tier VII· 794 battles1,322.76+18.27 if removed
- SU-85Tier V· 384 battles396.65+16.24 if removed
- SU-100Tier VI· 339 battles731.70+13.94 if removed
- SU-152Tier VII· 400 battles1,079.84+11.26 if removed
- AMX 13 75Tier VII· 205 battles695.29+8.84 if removed
designingmichael’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
45 of 144 vehicles carry a mark (31% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
55 of 144 vehicles carry an Ace Tanker (38% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 35 battles1,635the gun carries none
- Tier X· 31 battles2,799the gun carries none
- Tier IX· 80 battles2,453the gun carries none
- Tier VI· 52 battles1,153the gun carries none
- Tier VII· 128 battles1,193the gun carries none
- Tier IX· 141 battles2,800the gun carries
designingmichael’s clans history
2 clans · 3y 2mo in clans