armorup’s random battles stats ·

StatTotalLast 24hLast 7dLast 30d
Battles64,34902626
Tier6.286.236.23
Wins32,61650.69%01246.15%1246.15%
Losses30,91048.03%01350.00%1350.00%
Draws8231.28%013.85%13.85%
Battles survived20,10431.24%01038.46%1038.46%
Tanks destroyed51,0810.790230.88230.88
Destruction ratio1.151.441.44
Tanks spotted51,6780.80070.2770.27
Damages743.29746.23746.23
Track damages37.8135.9235.92
Spotting damages169.2282.2782.27
Assisting damages207.03118.19118.19
Combined damages950.32864.42864.42
Base capture157,4252.450793.04793.04
Base defense36,7630.570130.50130.50
Experience517.41553.23553.23
Hit rate54.47%55.84%55.84%
Personal rating5,7000-1-1
World of Tanks Rating5,212000
WN7996.08896.89896.89
WN81,082.751,043.131,043.13
WNX921.95920.79920.79

armorup’s progression

Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.

Tanks shaping armorup’s rating

🚀 Lifting the ratingWNX

Tanks that prop the overall up: dropping them would lower the rating.

  • KV-1
    Tier V· 3,755 battles
    1,172.62−11.95 if removed
  • M10 RBFM
    Tier V· 2,070 battles
    1,280.47−8.36 if removed
  • Löwe
    Tier VIII· 1,982 battles
    1,028.19−8.08 if removed
  • KV-85
    Tier VI· 2,207 battles
    1,196.26−8.04 if removed
  • T14
    Tier V· 3,007 battles
    1,150.18−7.90 if removed
Dragging the ratingWNX

Tanks that weigh the overall down: dropping them would raise the rating.

  • Pz.Kpfw. III/IV
    Tier V· 2,789 battles
    457.65+14.52 if removed
  • Pz.Kpfw. III Ausf. J
    Tier IV· 1,521 battles
    168.57+13.06 if removed
  • VK 36.01 (H)
    Tier VI· 3,157 battles
    707.69+10.51 if removed
  • Pz.Kpfw. III Ausf. E
    Tier III· 1,228 battles
    203.95+8.26 if removed
  • Pz.Kpfw. II
    Tier II· 983 battles
    93.32+7.84 if removed

armorup’s marks and mastery

Marks of Excellence2940

Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.

TierNone
X9
IX62
VIII105
VII261
VI962
V4101
IV9
III11
II13
I7

33 of 113 vehicles carry a mark (29% of the garage).

Marks of Mastery123rd Class3262nd Class2281st Class138Ace TankerM

Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.

TierNone3rd Class32nd Class21st Class1Ace TankerM
X2511
IX251
VIII11472
VII117
VI12248
V1257
IV3213
III3224
II22423
I1222

38 of 113 vehicles carry an Ace Tanker (34% of the garage).

Playing above the gun

Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.

armorup’s clans history

1 clans · 12y 4mo in clans

Nov 2011201420162018202020222024today
[REACT]REACT emblemRapid Execution and Combat Targetingcurrent12 years