Projectile_Malfunction’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 2,296 | 0 | 0 | 23 | ||||
| Tier | 4.44 | — | — | 7.09 | ||||
| Wins | 1,336 | 58.19% | 0 | — | 0 | — | 13 | 56.52% |
| Losses | 909 | 39.59% | 0 | — | 0 | — | 9 | 39.13% |
| Draws | 51 | 2.22% | 0 | — | 0 | — | 1 | 4.35% |
| Battles survived | 1,110 | 48.34% | 0 | — | 0 | — | 12 | 52.17% |
| Tanks destroyed | 4,181 | 1.82 | 0 | — | 0 | — | 28 | 1.22 |
| Destruction ratio | 3.53 | — | — | 2.55 | ||||
| Tanks spotted | 2,268 | 0.99 | 0 | — | 0 | — | 7 | 0.30 |
| Damages | 1,061.03 | — | — | 1,119.00 | ||||
| Track damages | 30.12 | — | — | 52.35 | ||||
| Spotting damages | 98.14 | — | — | 142.17 | ||||
| Assisting damages | 128.26 | — | — | 194.52 | ||||
| Combined damages | 1,189.29 | — | — | 1,313.52 | ||||
| Base capture | 6,523 | 2.84 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 4,533 | 1.97 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 714.83 | — | — | 733.13 | ||||
| Hit rate | 67.73% | — | — | 57.63% | ||||
| Personal rating | 6,719 | 0 | 0 | +9 | ||||
| World of Tanks Rating | 7,630 | 0 | 0 | +2 | ||||
| WN7 | 2,105.69 | — | — | 1,268.49 | ||||
| WN8 | 3,714.96 | — | — | 1,650.25 | ||||
| WNX | 3,056.63 | — | — | 1,505.77 | ||||
Projectile_Malfunction’s progression
Tanks shaping Projectile_Malfunction’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- StuG III Ausf. BTier IV· 48 battles5,379.29−38.53 if removed
- SU-76G FTTier IV· 52 battles4,269.85−22.94 if removed
- T-28Tier IV· 52 battles4,103.60−22.80 if removed
- M10 RBFMTier V· 30 battles4,741.93−22.61 if removed
- Jagdpanzer 38(t) HetzerTier IV· 75 battles3,849.21−22.19 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- T25/2Tier VII· 38 battles1,719.77+37.08 if removed
- T-34Tier V· 51 battles1,659.05+35.48 if removed
- M18 HellcatTier VI· 39 battles2,321.10+17.58 if removed
- T67Tier V· 75 battles2,565.52+16.69 if removed
- Churchill ITier V· 37 battles2,533.80+10.13 if removed
Projectile_Malfunction’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 107 of 108 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
44 of 108 vehicles carry an Ace Tanker (41% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier V· 30 battles1,726the gun carries none
- Tier V· 31 battles1,452the gun carries none
- Tier VI· 35 battles1,684the gun carries none
- Tier V· 37 battles1,147the gun carries none
- Tier V· 26 battles1,045the gun carries none
- Tier V· 37 battles1,216the gun carries none
Projectile_Malfunction’s clans history
2 clans · 2y 8mo in clans
