Neon_Runner’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 2,367 | 0 | 0 | 21 | ||||
| Tier | 7.28 | — | — | 7.00 | ||||
| Wins | 1,171 | 49.47% | 0 | — | 0 | — | 7 | 33.33% |
| Losses | 1,161 | 49.05% | 0 | — | 0 | — | 14 | 66.67% |
| Draws | 35 | 1.48% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 678 | 28.64% | 0 | — | 0 | — | 2 | 9.52% |
| Tanks destroyed | 1,643 | 0.69 | 0 | — | 0 | — | 2 | 0.10 |
| Destruction ratio | 0.97 | — | — | 0.11 | ||||
| Tanks spotted | 1,260 | 0.53 | 0 | — | 0 | — | 9 | 0.43 |
| Damages | 856.05 | — | — | 602.71 | ||||
| Track damages | 30.57 | — | — | 26.19 | ||||
| Spotting damages | 166.74 | — | — | 62.00 | ||||
| Assisting damages | 197.31 | — | — | 88.19 | ||||
| Combined damages | 1,053.35 | — | — | 690.90 | ||||
| Base capture | 1,762 | 0.74 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 460 | 0.19 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 549.47 | — | — | 317.38 | ||||
| Hit rate | 69.01% | — | — | 69.91% | ||||
| Personal rating | 4,904 | 0 | 0 | -37 | ||||
| World of Tanks Rating | 4,204 | 0 | 0 | -17 | ||||
| WN7 | 831.84 | — | — | 217.37 | ||||
| WN8 | 935.02 | — | — | 467.12 | ||||
| WNX | 830.62 | — | — | 221.85 | ||||
Neon_Runner’s progression
Tanks shaping Neon_Runner’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- KV-2Tier VI· 153 battles1,142.65−24.29 if removed
- StuG III Ausf. BTier IV· 43 battles2,939.47−22.68 if removed
- VK 30.01 (P)Tier VI· 48 battles1,809.06−18.90 if removed
- Tiger (P)Tier VII· 58 battles1,369.23−16.19 if removed
- SU-152Tier VII· 34 battles1,455.16−10.88 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- ISU-152Tier VIII· 259 battles528.02+42.20 if removed
- Jagdpanther IITier VIII· 127 battles375.91+29.89 if removed
- FV4005 Stage IITier X· 104 battles558.69+16.06 if removed
- MäuschenTier IX· 141 battles638.58+14.56 if removed
- T71 DATier VII· 37 battles205.03+10.77 if removed
Neon_Runner’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
2 of 52 vehicles carry a mark (4% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
6 of 52 vehicles carry an Ace Tanker (12% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
Neon_Runner’s clans history
2 clans · 1y 1mo in clans
