MedievalSpawn’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 2,775 | 0 | 0 | 0 | ||||
| Tier | 4.97 | — | — | — | ||||
| Wins | 1,432 | 51.60% | 0 | — | 0 | — | 0 | — |
| Losses | 1,324 | 47.71% | 0 | — | 0 | — | 0 | — |
| Draws | 19 | 0.68% | 0 | — | 0 | — | 0 | — |
| Battles survived | 798 | 28.76% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 2,036 | 0.73 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.03 | — | — | — | ||||
| Tanks spotted | 2,646 | 0.95 | 0 | — | 0 | — | 0 | — |
| Damages | 395.33 | — | — | — | ||||
| Track damages | 33.22 | — | — | — | ||||
| Spotting damages | 146.89 | — | — | — | ||||
| Assisting damages | 180.11 | — | — | — | ||||
| Combined damages | 575.44 | — | — | — | ||||
| Base capture | 2,775 | 1.00 | 0 | — | 0 | — | 0 | — |
| Base defense | 1,908 | 0.69 | 0 | — | 0 | — | 0 | — |
| Experience | 334.42 | — | — | — | ||||
| Hit rate | 45.92% | — | — | — | ||||
| Personal rating | 4,292 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 4,232 | 0 | 0 | 0 | ||||
| WN7 | 870.04 | — | — | — | ||||
| WN8 | 827.57 | — | — | — | ||||
| WNX | 657.75 | — | — | — | ||||
MedievalSpawn’s progression
Tanks shaping MedievalSpawn’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- T29Tier VII· 163 battles853.11−25.07 if removed
- M44Tier VI· 98 battles1,190.88−18.00 if removed
- M4A1 ShermanTier V· 252 battles798.18−12.21 if removed
- M4A3E2 Sherman JumboTier VI· 248 battles732.19−9.20 if removed
- T20Tier VII· 346 battles654.00−6.41 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- M2 Medium TankTier III· 477 battles420.45+37.30 if removed
- T2 Medium TankTier II· 146 battles136.58+15.52 if removed
- M3 LeeTier IV· 91 battles285.63+10.63 if removed
- M4A3E8 FuryTier VI· 259 battles600.21+7.38 if removed
- M12Tier VII· 42 battles625.49+0.72 if removed
MedievalSpawn’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 32 of 33 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
6 of 33 vehicles carry an Ace Tanker (18% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 98 battles765the gun carries none
MedievalSpawn’s clans history
2 clans · 11y 9mo in clans
