MechaMax’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 7,926 | 0 | 0 | 0 | ||||
| Tier | 6.04 | — | — | — | ||||
| Wins | 3,722 | 46.96% | 0 | — | 0 | — | 0 | — |
| Losses | 4,121 | 51.99% | 0 | — | 0 | — | 0 | — |
| Draws | 83 | 1.05% | 0 | — | 0 | — | 0 | — |
| Battles survived | 1,019 | 12.86% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 3,312 | 0.42 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.48 | — | — | — | ||||
| Tanks spotted | 9,439 | 1.19 | 0 | — | 0 | — | 0 | — |
| Damages | 476.72 | — | — | — | ||||
| Track damages | 17.82 | — | — | — | ||||
| Spotting damages | 186.24 | — | — | — | ||||
| Assisting damages | 204.07 | — | — | — | ||||
| Combined damages | 680.78 | — | — | — | ||||
| Base capture | 5,980 | 0.75 | 0 | — | 0 | — | 0 | — |
| Base defense | 1,361 | 0.17 | 0 | — | 0 | — | 0 | — |
| Experience | 407.95 | — | — | — | ||||
| Hit rate | 57.75% | — | — | — | ||||
| Personal rating | 3,272 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 3,620 | 0 | 0 | 0 | ||||
| WN7 | 635.85 | — | — | — | ||||
| WN8 | 626.98 | — | — | — | ||||
| WNX | 465.89 | — | — | — | ||||
MechaMax’s progression
Tanks shaping MechaMax’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- TOG II*Tier VI· 393 battles775.76−14.67 if removed
- Pz.Kpfw. II LuchsTier IV· 295 battles1,051.41−13.88 if removed
- VK 16.02 LeopardTier V· 362 battles896.58−13.71 if removed
- Churchill VIITier VI· 330 battles792.07−12.66 if removed
- Pawlack TankTier VI· 204 battles795.96−7.96 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- M4A1 ShermanTier V· 128 battles87.59+5.74 if removed
- M8A1Tier IV· 99 battles81.87+3.97 if removed
- Vz. 64 BleskTier VIII· 205 battles345.12+3.42 if removed
- LeoTier VII· 115 battles283.34+3.23 if removed
- Vickers Medium Mk. IIITier III· 45 battles15.15+3.11 if removed
MechaMax’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
6 of 209 vehicles carry a mark (3% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
3 of 209 vehicles carry an Ace Tanker (1% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier V· 32 battles538the gun carries none
MechaMax’s clans history
1 clans · 4y 6mo in clans
