KillShot_Ace’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 8,399 | 0 | 0 | 0 | ||||
| Tier | 6.66 | — | — | — | ||||
| Wins | 3,729 | 44.40% | 0 | — | 0 | — | 0 | — |
| Losses | 4,585 | 54.59% | 0 | — | 0 | — | 0 | — |
| Draws | 85 | 1.01% | 0 | — | 0 | — | 0 | — |
| Battles survived | 2,175 | 25.90% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 5,524 | 0.66 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.89 | — | — | — | ||||
| Tanks spotted | 6,303 | 0.75 | 0 | — | 0 | — | 0 | — |
| Damages | 702.25 | — | — | — | ||||
| Track damages | 40.57 | — | — | — | ||||
| Spotting damages | 209.59 | — | — | — | ||||
| Assisting damages | 250.16 | — | — | — | ||||
| Combined damages | 952.41 | — | — | — | ||||
| Base capture | 9,788 | 1.17 | 0 | — | 0 | — | 0 | — |
| Base defense | 5,061 | 0.60 | 0 | — | 0 | — | 0 | — |
| Experience | 522.50 | — | — | — | ||||
| Hit rate | 67.53% | — | — | — | ||||
| Personal rating | 3,980 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 4,063 | 0 | 0 | 0 | ||||
| WN7 | 776.06 | — | — | — | ||||
| WN8 | 870.02 | — | — | — | ||||
| WNX | 788.27 | — | — | — | ||||
KillShot_Ace’s progression
Tanks shaping KillShot_Ace’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- T29Tier VII· 370 battles1,136.56−19.39 if removed
- IS-3Tier VIII· 207 battles1,257.07−12.82 if removed
- Rheinmetall Skorpion GTier VIII· 325 battles969.71−10.22 if removed
- M103Tier IX· 316 battles969.75−10.21 if removed
- T32Tier VIII· 183 battles1,160.60−9.80 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- KV-85Tier VI· 174 battles359.55+8.32 if removed
- Pz.Kpfw. III Ausf. JTier IV· 78 battles47.15+5.88 if removed
- T-28Tier IV· 59 battles14.23+5.72 if removed
- Pz.Kpfw. IV Ausf. ATier III· 76 battles87.84+5.45 if removed
- T-50Tier V· 60 battles42.92+5.20 if removed
KillShot_Ace’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 143 of 144 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
15 of 144 vehicles carry an Ace Tanker (10% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 33 battles1,440the gun carries none
- Tier VI· 32 battles997the gun carries none
KillShot_Ace’s clans history
2 clans · 13y 9mo in clans
