Jeil’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 49,141 | 0 | 0 | 0 | ||||
| Tier | 6.08 | — | — | — | ||||
| Wins | 26,156 | 53.23% | 0 | — | 0 | — | 0 | — |
| Losses | 22,545 | 45.88% | 0 | — | 0 | — | 0 | — |
| Draws | 440 | 0.90% | 0 | — | 0 | — | 0 | — |
| Battles survived | 14,417 | 29.34% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 41,527 | 0.85 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.20 | — | — | — | ||||
| Tanks spotted | 87,959 | 1.79 | 0 | — | 0 | — | 0 | — |
| Damages | 667.36 | — | — | — | ||||
| Track damages | 57.30 | — | — | — | ||||
| Spotting damages | 286.34 | — | — | — | ||||
| Assisting damages | 343.64 | — | — | — | ||||
| Combined damages | 1,011.00 | — | — | — | ||||
| Base capture | 29,094 | 0.59 | 0 | — | 0 | — | 0 | — |
| Base defense | 53,617 | 1.09 | 0 | — | 0 | — | 0 | — |
| Experience | 467.44 | — | — | — | ||||
| Hit rate | 54.28% | — | — | — | ||||
| Personal rating | 6,466 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 7,339 | 0 | 0 | 0 | ||||
| WN7 | 1,208.15 | — | — | — | ||||
| WN8 | 1,931.14 | — | — | — | ||||
| WNX | 1,361.77 | — | — | — | ||||
Jeil’s progression
Tanks shaping Jeil’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- VK 28.01Tier VI· 29,654 battles1,596.82−277.29 if removed
- Spähpanzer SP I CTier VII· 3,120 battles1,666.05−26.10 if removed
- M18 HellcatTier VI· 1,949 battles1,813.48−19.77 if removed
- T71 DATier VII· 1,692 battles1,523.35−7.10 if removed
- T-50-2Tier VI· 284 battles1,740.19−2.22 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- AMX 12 tTier VI· 376 battles114.63+12.48 if removed
- AMX 13 75Tier VII· 330 battles269.93+11.11 if removed
- VK 36.01 (H)Tier VI· 523 battles632.29+9.66 if removed
- AMX 13 90Tier IX· 462 battles819.09+9.58 if removed
- Spähpanzer Ru 251Tier IX· 457 battles882.89+8.04 if removed
Jeil’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
21 of 134 vehicles carry a mark (16% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
18 of 134 vehicles carry an Ace Tanker (13% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 40 battles1,121the gun carries none
Jeil’s clans history
2 clans · 1y 8mo in clans