Flashmind’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 4,208 | 0 | 0 | 14 | ||||
| Tier | 7.74 | — | — | 7.29 | ||||
| Wins | 2,281 | 54.21% | 0 | — | 0 | — | 6 | 42.86% |
| Losses | 1,865 | 44.32% | 0 | — | 0 | — | 8 | 57.14% |
| Draws | 62 | 1.47% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 1,382 | 32.84% | 0 | — | 0 | — | 5 | 35.71% |
| Tanks destroyed | 4,034 | 0.96 | 0 | — | 0 | — | 18 | 1.29 |
| Destruction ratio | 1.43 | — | — | 2.00 | ||||
| Tanks spotted | 4,209 | 1.00 | 0 | — | 0 | — | 15 | 1.07 |
| Damages | 1,481.30 | — | — | 1,743.93 | ||||
| Track damages | 55.77 | — | — | 83.29 | ||||
| Spotting damages | 314.10 | — | — | 339.93 | ||||
| Assisting damages | 369.87 | — | — | 423.21 | ||||
| Combined damages | 1,851.17 | — | — | 2,167.14 | ||||
| Base capture | 1,243 | 0.30 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 1,617 | 0.38 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 839.09 | — | — | 883.79 | ||||
| Hit rate | 66.58% | — | — | 66.78% | ||||
| Personal rating | 7,400 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 7,872 | 0 | 0 | +9 | ||||
| WN7 | 1,321.51 | — | — | 1,445.40 | ||||
| WN8 | 1,891.01 | — | — | 2,525.04 | ||||
| WNX | 1,879.41 | — | — | 2,570.05 | ||||
Flashmind’s progression
Tanks shaping Flashmind’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- E 75 TSTier VIII· 253 battles2,144.45−22.27 if removed
- T-103Tier VIII· 361 battles2,079.25−21.44 if removed
- E 65 ZwillingTier VIII· 60 battles2,391.81−12.72 if removed
- Chi-To SPTier VII· 43 battles2,791.25−8.78 if removed
- M103Tier IX· 91 battles2,208.56−8.24 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Type 68Tier IX· 78 battles1,355.90+11.81 if removed
- Centurion Mk. ITier VIII· 93 battles1,424.12+10.57 if removed
- Grille 15Tier X· 41 battles1,135.11+9.02 if removed
- FV1066 SenlacTier VIII· 149 battles1,633.91+8.70 if removed
- S-51Tier VII· 35 battles685.39+8.62 if removed
Flashmind’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
12 of 109 vehicles carry a mark (11% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
23 of 109 vehicles carry an Ace Tanker (21% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VII· 51 battles1,778the gun carries none
- Tier VII· 43 battles1,935the gun carries none
- Tier VIII· 26 battles1,695the gun carries none
- Tier VIII· 31 battles2,028the gun carries none
- Tier VIII· 64 battles2,078the gun carries none
- Tier VIII· 28 battles1,929the gun carries none
Flashmind’s clans history
4 clans · 2y 8mo in clans
