FirePython’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 3,851 | 0 | 0 | 0 | ||||
| Tier | 4.78 | — | — | — | ||||
| Wins | 1,858 | 48.25% | 0 | — | 0 | — | 0 | — |
| Losses | 1,946 | 50.53% | 0 | — | 0 | — | 0 | — |
| Draws | 47 | 1.22% | 0 | — | 0 | — | 0 | — |
| Battles survived | 1,084 | 28.15% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 2,477 | 0.64 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.90 | — | — | — | ||||
| Tanks spotted | 3,012 | 0.78 | 0 | — | 0 | — | 0 | — |
| Damages | 328.68 | — | — | — | ||||
| Track damages | 6.78 | — | — | — | ||||
| Spotting damages | 26.38 | — | — | — | ||||
| Assisting damages | 33.17 | — | — | — | ||||
| Combined damages | 361.84 | — | — | — | ||||
| Base capture | 8,509 | 2.21 | 0 | — | 0 | — | 0 | — |
| Base defense | 2,988 | 0.78 | 0 | — | 0 | — | 0 | — |
| Experience | 266.07 | — | — | — | ||||
| Hit rate | 53.06% | — | — | — | ||||
| Personal rating | 3,322 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 3,582 | 0 | 0 | 0 | ||||
| WN7 | 721.07 | — | — | — | ||||
| WN8 | 649.48 | — | — | — | ||||
| WNX | 340.53 | — | — | — | ||||
FirePython’s progression
Tanks shaping FirePython’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- KV-1Tier V· 338 battles672.71−30.16 if removed
- AMX 13 105 AM mle. 50Tier V· 119 battles1,198.52−17.77 if removed
- AMX 13 F3 AMTier VI· 77 battles1,081.58−13.76 if removed
- M18 HellcatTier VI· 112 battles761.37−13.46 if removed
- PantherTier VII· 208 battles459.72−12.58 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- T-50Tier V· 144 battles35.17+18.89 if removed
- Pz.Kpfw. III Ausf. JTier IV· 90 battles9.09+11.03 if removed
- KV-85Tier VI· 186 battles199.99+10.00 if removed
- VK 30.02 (D)Tier VII· 155 battles198.01+9.94 if removed
- Pz.Kpfw. III/IVTier V· 139 battles91.68+9.80 if removed
FirePython’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 85 vehicles carry a mark (0% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
12 of 85 vehicles carry an Ace Tanker (14% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier V· 119 battles580the gun carries none
FirePython’s clans history
1 clans · 13y 3mo in clans
