Failing_Night’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 6,487 | 0 | 0 | 0 | ||||
| Tier | 8.09 | — | — | — | ||||
| Wins | 3,257 | 50.21% | 0 | — | 0 | — | 0 | — |
| Losses | 3,160 | 48.71% | 0 | — | 0 | — | 0 | — |
| Draws | 70 | 1.08% | 0 | — | 0 | — | 0 | — |
| Battles survived | 1,190 | 18.34% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 5,093 | 0.79 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.96 | — | — | — | ||||
| Tanks spotted | 8,765 | 1.35 | 0 | — | 0 | — | 0 | — |
| Damages | 1,222.72 | — | — | — | ||||
| Track damages | 58.23 | — | — | — | ||||
| Spotting damages | 351.89 | — | — | — | ||||
| Assisting damages | 410.13 | — | — | — | ||||
| Combined damages | 1,632.85 | — | — | — | ||||
| Base capture | 2,124 | 0.33 | 0 | — | 0 | — | 0 | — |
| Base defense | 2,313 | 0.36 | 0 | — | 0 | — | 0 | — |
| Experience | 602.41 | — | — | — | ||||
| Hit rate | 73.47% | — | — | — | ||||
| Personal rating | 5,775 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 5,050 | 0 | 0 | 0 | ||||
| WN7 | 1,080.45 | — | — | — | ||||
| WN8 | 1,406.76 | — | — | — | ||||
| WNX | 1,279.58 | — | — | — | ||||
Failing_Night’s progression
Tanks shaping Failing_Night’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Centurion Action XTier X· 885 battles1,511.12−46.85 if removed
- KranvagnTier X· 314 battles1,750.79−34.88 if removed
- Char Futur 4Tier IX· 155 battles2,393.04−31.44 if removed
- Object 277Tier X· 119 battles2,002.09−16.66 if removed
- UDES 16Tier IX· 157 battles1,897.44−16.48 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Centurion Mk. ITier VIII· 371 battles503.37+49.34 if removed
- Centurion Mk. 7/1Tier IX· 497 battles1,118.48+15.45 if removed
- CovenanterTier V· 276 battles421.94+13.78 if removed
- CrusaderTier VI· 155 battles430.88+11.15 if removed
- Churchill ITier V· 88 battles413.17+9.43 if removed
Failing_Night’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
19 of 96 vehicles carry a mark (20% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
20 of 96 vehicles carry an Ace Tanker (21% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier X· 30 battles2,136the gun carries none
- Tier VII· 36 battles1,536the gun carries none
- Tier X· 80 battles2,516the gun carries none
- Tier VI· 30 battles1,081the gun carries none
- Tier VII· 49 battles1,653the gun carries
- Tier X· 98 battles2,888the gun carries none
Failing_Night’s clans history
2 clans · 4y 1mo in clans
