EnerSystem’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 5,158 | 0 | 0 | 0 | ||||
| Tier | 5.99 | — | — | — | ||||
| Wins | 2,337 | 45.31% | 0 | — | 0 | — | 0 | — |
| Losses | 2,717 | 52.68% | 0 | — | 0 | — | 0 | — |
| Draws | 104 | 2.02% | 0 | — | 0 | — | 0 | — |
| Battles survived | 1,360 | 26.37% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 2,839 | 0.55 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.75 | — | — | — | ||||
| Tanks spotted | 2,910 | 0.56 | 0 | — | 0 | — | 0 | — |
| Damages | 574.62 | — | — | — | ||||
| Track damages | 23.89 | — | — | — | ||||
| Spotting damages | 141.05 | — | — | — | ||||
| Assisting damages | 164.94 | — | — | — | ||||
| Combined damages | 739.56 | — | — | — | ||||
| Base capture | 5,096 | 0.99 | 0 | — | 0 | — | 0 | — |
| Base defense | 1,664 | 0.32 | 0 | — | 0 | — | 0 | — |
| Experience | 362.64 | — | — | — | ||||
| Hit rate | 55.91% | — | — | — | ||||
| Personal rating | 3,515 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 4,480 | 0 | 0 | 0 | ||||
| WN7 | 667.48 | — | — | — | ||||
| WN8 | 742.11 | — | — | — | ||||
| WNX | 608.62 | — | — | — | ||||
EnerSystem’s progression
Tanks shaping EnerSystem’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Tiger IITier VIII· 421 battles729.69−12.94 if removed
- VK 36.01 (H)Tier VI· 174 battles931.21−10.51 if removed
- VK 30.01 (H)Tier V· 175 battles936.65−8.60 if removed
- VK 30.01 (P)Tier VI· 127 battles933.82−8.14 if removed
- Pz.Kpfw. III Ausf. ETier III· 165 battles906.78−6.93 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- G.W. PantherTier VII· 206 battles406.24+10.00 if removed
- Tiger ITier VII· 178 battles467.99+6.68 if removed
- FantômeTier IX· 44 battles158.36+6.10 if removed
- Patton the TankTier IX· 87 battles378.08+5.75 if removed
- HummelTier VI· 211 battles423.72+5.16 if removed
EnerSystem’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
6 of 90 vehicles carry a mark (7% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
4 of 90 vehicles carry an Ace Tanker (4% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier IX· 87 battles965the gun carries none
EnerSystem’s clans history
3 clans · 5y 11mo in clans
