Absence_of_Damage’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 4,180 | 0 | 0 | 0 | ||||
| Tier | 5.44 | — | — | — | ||||
| Wins | 2,044 | 48.90% | 0 | — | 0 | — | 0 | — |
| Losses | 2,092 | 50.05% | 0 | — | 0 | — | 0 | — |
| Draws | 44 | 1.05% | 0 | — | 0 | — | 0 | — |
| Battles survived | 974 | 23.30% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 2,678 | 0.64 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.84 | — | — | — | ||||
| Tanks spotted | 4,530 | 1.08 | 0 | — | 0 | — | 0 | — |
| Damages | 423.41 | — | — | — | ||||
| Track damages | 30.75 | — | — | — | ||||
| Spotting damages | 166.50 | — | — | — | ||||
| Assisting damages | 197.25 | — | — | — | ||||
| Combined damages | 620.67 | — | — | — | ||||
| Base capture | 6,416 | 1.53 | 0 | — | 0 | — | 0 | — |
| Base defense | 1,542 | 0.37 | 0 | — | 0 | — | 0 | — |
| Experience | 444.83 | — | — | — | ||||
| Hit rate | 52.15% | — | — | — | ||||
| Personal rating | 3,587 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 3,603 | 0 | 0 | 0 | ||||
| WN7 | 770.51 | — | — | — | ||||
| WN8 | 752.42 | — | — | — | ||||
| WNX | 616.65 | — | — | — | ||||
Absence_of_Damage’s progression
Tanks shaping Absence_of_Damage’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- M18 HellcatTier VI· 300 battles894.09−21.22 if removed
- SU-152Tier VII· 126 battles968.89−13.53 if removed
- Pz.Sfl. IVcTier V· 91 battles1,111.78−9.99 if removed
- SU-100YTier VI· 69 battles1,045.68−8.66 if removed
- Dicker MaxTier VI· 65 battles964.41−6.83 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- M4 ImprovedTier V· 116 battles345.46+7.31 if removed
- Type 97 Te-KeTier II· 45 battles71.47+6.52 if removed
- BT-7 artilleryTier III· 64 battles205.93+5.47 if removed
- AMX ELC bisTier V· 66 battles278.19+4.89 if removed
- T-45Tier II· 32 battles63.25+4.44 if removed
Absence_of_Damage’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 160 of 161 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
5 of 161 vehicles carry an Ace Tanker (3% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 27 battles1,652the gun carries none
Absence_of_Damage’s clans history
3 clans · 20 days in clans