profigh’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 7,080 | 0 | 0 | 77 | ||||
| Tier | 6.22 | — | — | 8.69 | ||||
| Wins | 3,342 | 47.20% | 0 | — | 0 | — | 40 | 51.95% |
| Losses | 3,667 | 51.79% | 0 | — | 0 | — | 37 | 48.05% |
| Draws | 71 | 1.00% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 1,610 | 22.74% | 0 | — | 0 | — | 17 | 22.08% |
| Tanks destroyed | 3,532 | 0.50 | 0 | — | 0 | — | 47 | 0.61 |
| Destruction ratio | 0.65 | — | — | 0.78 | ||||
| Tanks spotted | 5,329 | 0.75 | 0 | — | 0 | — | 44 | 0.57 |
| Damages | 498.65 | — | — | 1,481.44 | ||||
| Track damages | 23.95 | — | — | 20.87 | ||||
| Spotting damages | 186.54 | — | — | 331.78 | ||||
| Assisting damages | 210.49 | — | — | 352.65 | ||||
| Combined damages | 709.19 | — | — | 1,834.09 | ||||
| Base capture | 4,325 | 0.61 | 0 | — | 0 | — | 73 | 0.95 |
| Base defense | 1,926 | 0.27 | 0 | — | 0 | — | 12 | 0.16 |
| Experience | 357.07 | — | — | 669.17 | ||||
| Hit rate | 45.88% | — | — | 66.83% | ||||
| Personal rating | 3,483 | 0 | 0 | +37 | ||||
| World of Tanks Rating | 2,994 | 0 | 0 | +15 | ||||
| WN7 | 634.90 | — | — | 937.97 | ||||
| WN8 | 668.22 | — | — | 1,252.05 | ||||
| WNX | 497.27 | — | — | 1,161.35 | ||||
profigh’s progression
Tanks shaping profigh’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Object 430Tier IX· 321 battles1,159.17−40.32 if removed
- Object 430UTier X· 188 battles1,143.06−25.80 if removed
- XM69 HackerTier XI· 120 battles1,045.08−16.06 if removed
- BZ-68Tier IX· 89 battles1,181.28−11.62 if removed
- M48A5 PattonTier X· 88 battles1,122.10−11.39 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- T-43Tier VII· 910 battles330.16+27.89 if removed
- AMX ELC bisTier V· 596 battles262.81+18.75 if removed
- T-44Tier VIII· 405 battles336.38+13.25 if removed
- GrilleTier V· 318 battles154.87+13.08 if removed
- AMX 12 tTier VI· 392 battles309.09+12.58 if removed
profigh’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 110 of 114 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
4 of 114 vehicles carry an Ace Tanker (4% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 57 battles1,537the gun carries none
profigh’s clans history
7 clans · 4 months in clans