overdoses’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 12,462 | 0 | 0 | 0 | ||||
| Tier | 6.83 | — | — | — | ||||
| Wins | 5,709 | 45.81% | 0 | — | 0 | — | 0 | — |
| Losses | 6,606 | 53.01% | 0 | — | 0 | — | 0 | — |
| Draws | 147 | 1.18% | 0 | — | 0 | — | 0 | — |
| Battles survived | 3,029 | 24.31% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 8,373 | 0.67 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.89 | — | — | — | ||||
| Tanks spotted | 8,600 | 0.69 | 0 | — | 0 | — | 0 | — |
| Damages | 717.74 | — | — | — | ||||
| Track damages | 13.05 | — | — | — | ||||
| Spotting damages | 70.06 | — | — | — | ||||
| Assisting damages | 83.12 | — | — | — | ||||
| Combined damages | 800.86 | — | — | — | ||||
| Base capture | 12,585 | 1.01 | 0 | — | 0 | — | 0 | — |
| Base defense | 7,563 | 0.61 | 0 | — | 0 | — | 0 | — |
| Experience | 451.24 | — | — | — | ||||
| Hit rate | 57.36% | — | — | — | ||||
| Personal rating | 3,989 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 3,436 | 0 | 0 | 0 | ||||
| WN7 | 792.94 | — | — | — | ||||
| WN8 | 866.76 | — | — | — | ||||
| WNX | 645.08 | — | — | — | ||||
overdoses’s progression
Tanks shaping overdoses’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- AMX 13 F3 AMTier VI· 416 battles1,849.85−24.24 if removed
- AMX 30 1er prototypeTier IX· 465 battles908.59−15.22 if removed
- T34Tier VIII· 1,318 battles728.26−12.05 if removed
- FV4004 ConwayTier IX· 345 battles940.10−11.55 if removed
- WZ-111 model 1-4Tier IX· 193 battles1,186.63−11.42 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- T29Tier VII· 304 battles309.20+10.31 if removed
- Matilda IVTier V· 262 battles164.37+7.38 if removed
- T1 HeavyTier V· 181 battles92.02+6.75 if removed
- M6Tier VI· 90 battles7.82+5.83 if removed
- M10 WolverineTier V· 174 battles77.20+5.37 if removed
overdoses’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 172 vehicles carry a mark (0% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
4 of 172 vehicles carry an Ace Tanker (2% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 416 battles1,024the gun carries none
- Tier VII· 45 battles1,217the gun carries none
overdoses’s clans history
6 clans · 9y 10mo in clans
