heal’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 492 | 0 | 50 | 50 | ||||
| Tier | 6.12 | — | — | — | ||||
| Wins | 305 | 61.99% | 0 | — | 30 | 60.00% | 30 | 60.00% |
| Losses | 183 | 37.20% | 0 | — | 20 | 40.00% | 20 | 40.00% |
| Draws | 4 | 0.81% | 0 | — | 0 | 0.00% | 0 | 0.00% |
| Battles survived | 110 | 22.36% | 0 | — | 10 | 20.00% | 10 | 20.00% |
| Tanks destroyed | 708 | 1.44 | 0 | — | 71 | 1.42 | 71 | 1.42 |
| Destruction ratio | 1.85 | — | 1.78 | 1.78 | ||||
| Tanks spotted | 852 | 1.73 | 0 | — | 62 | 1.24 | 62 | 1.24 |
| Damages | 1,685.29 | — | 2,965.46 | 2,965.46 | ||||
| Track damages | 62.20 | — | — | — | ||||
| Spotting damages | 311.11 | — | — | — | ||||
| Assisting damages | 373.31 | — | — | — | ||||
| Combined damages | 2,058.60 | — | — | — | ||||
| Base capture | 3 | 0.01 | 0 | — | 0 | 0.00 | 0 | 0.00 |
| Base defense | 176 | 0.36 | 0 | — | 0 | 0.00 | 0 | 0.00 |
| Experience | 989.40 | — | 1,299.64 | 1,299.64 | ||||
| Hit rate | 74.36% | — | 82.78% | 82.78% | ||||
| Personal rating | 4,963 | 0 | +203 | +203 | ||||
| World of Tanks Rating | 8,811 | 0 | +169 | +169 | ||||
| WN7 | 2,079.33 | — | — | — | ||||
| WN8 | 3,463.88 | — | — | — | ||||
| WNX | 3,472.56 | — | — | — | ||||
heal’s progression
Tanks shaping heal’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- T-34-85MTier VI· 133 battles4,338.39−290.62 if removed
- AMX M4 mle. 45Tier VII· 111 battles3,646.21−133.58 if removed
- Prototipo 6Tier VIII· 50 battles4,069.36−133.09 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- AMX ELC bisTier V· 64 battles2,869.04+58.54 if removed
- ExcelsiorTier V· 48 battles2,769.32+53.05 if removed
heal’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
5 of 28 vehicles carry a mark (18% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
6 of 28 vehicles carry an Ace Tanker (21% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 50 battles3,541the gun carries
- Tier V· 48 battles1,361the gun carries
- Tier V· 64 battles1,374the gun carries
heal’s clans history
13 clans · 4y 6mo in clans
