coolBoy999999’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 5,192 | 0 | 0 | 18 | ||||
| Tier | 6.01 | — | — | 7.67 | ||||
| Wins | 2,368 | 45.61% | 0 | — | 0 | — | 8 | 44.44% |
| Losses | 2,741 | 52.79% | 0 | — | 0 | — | 10 | 55.56% |
| Draws | 83 | 1.60% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 1,202 | 23.15% | 0 | — | 0 | — | 4 | 22.22% |
| Tanks destroyed | 2,054 | 0.40 | 0 | — | 0 | — | 8 | 0.44 |
| Destruction ratio | 0.51 | — | — | 0.57 | ||||
| Tanks spotted | 2,882 | 0.56 | 0 | — | 0 | — | 16 | 0.89 |
| Damages | 488.58 | — | — | 1,216.22 | ||||
| Track damages | 26.44 | — | — | 35.93 | ||||
| Spotting damages | 111.99 | — | — | 57.73 | ||||
| Assisting damages | 138.43 | — | — | 93.67 | ||||
| Combined damages | 627.01 | — | — | 1,403.40 | ||||
| Base capture | 2,660 | 0.51 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 1,086 | 0.21 | 0 | — | 0 | — | 17 | 0.94 |
| Experience | 330.79 | — | — | 444.22 | ||||
| Hit rate | 47.24% | — | — | 57.23% | ||||
| Personal rating | 3,081 | 0 | 0 | +6 | ||||
| World of Tanks Rating | 3,547 | 0 | 0 | +8 | ||||
| WN7 | 536.37 | — | — | 871.52 | ||||
| WN8 | 553.44 | — | — | 1,337.50 | ||||
| WNX | 408.97 | — | — | 1,163.33 | ||||
coolBoy999999’s progression
Tanks shaping coolBoy999999’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- JagdtigerTier IX· 231 battles1,007.05−38.87 if removed
- M53/M55Tier IX· 261 battles978.54−32.92 if removed
- T-10Tier IX· 116 battles1,193.82−23.84 if removed
- FerdinandTier VIII· 91 battles897.75−10.88 if removed
- Object 277Tier X· 41 battles1,123.90−8.74 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- SU-122-44Tier VII· 559 battles120.16+44.65 if removed
- T3 HMCTier II· 193 battles29.05+8.92 if removed
- Pz.Kpfw. T 25Tier V· 88 battles7.74+7.93 if removed
- KV-85Tier VI· 225 battles240.12+7.85 if removed
- AMX ELC bisTier V· 114 battles53.13+7.36 if removed
coolBoy999999’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 152 of 157 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
0 of 157 vehicles carry an Ace Tanker (0% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 91 battles1,222the gun carries none
coolBoy999999’s clans history
1 clans · 4y 11mo in clans