_stillcold’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 4,925 | 0 | 0 | 1 | ||||
| Tier | 6.67 | — | — | 10.00 | ||||
| Wins | 2,378 | 48.28% | 0 | — | 0 | — | 0 | 0.00% |
| Losses | 2,483 | 50.42% | 0 | — | 0 | — | 1 | 100.00% |
| Draws | 64 | 1.30% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 1,136 | 23.07% | 0 | — | 0 | — | 0 | 0.00% |
| Tanks destroyed | 2,851 | 0.58 | 0 | — | 0 | — | 0 | 0.00 |
| Destruction ratio | 0.75 | — | — | 0.00 | ||||
| Tanks spotted | 4,005 | 0.81 | 0 | — | 0 | — | 0 | 0.00 |
| Damages | 602.69 | — | — | 375.00 | ||||
| Track damages | 29.98 | — | — | 0.00 | ||||
| Spotting damages | 178.70 | — | — | 0.00 | ||||
| Assisting damages | 208.69 | — | — | 0.00 | ||||
| Combined damages | 811.37 | — | — | 375.00 | ||||
| Base capture | 4,351 | 0.88 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 1,594 | 0.32 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 471.03 | — | — | 152.00 | ||||
| Hit rate | 55.87% | — | — | 0.00% | ||||
| Personal rating | 3,990 | 0 | 0 | -2 | ||||
| World of Tanks Rating | 3,599 | 0 | 0 | 0 | ||||
| WN7 | 730.72 | — | — | -132.15 | ||||
| WN8 | 767.20 | — | — | 23.22 | ||||
| WNX | 637.40 | — | — | 0.00 | ||||
_stillcold’s progression
Tanks shaping _stillcold’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- T28 PrototypeTier VIII· 217 battles1,144.87−26.44 if removed
- T25/2Tier VII· 129 battles1,050.56−10.05 if removed
- O-ITier VI· 94 battles1,187.34−9.70 if removed
- SU-100M1Tier VII· 72 battles1,116.08−8.08 if removed
- Churchill IIITier V· 172 battles844.62−7.50 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- FV207Tier VIII· 92 battles243.33+8.99 if removed
- Centurion Mk. ITier VIII· 169 battles455.20+7.64 if removed
- M53/M55Tier IX· 198 battles500.57+7.42 if removed
- ISTier VII· 143 battles451.27+6.46 if removed
- Type 4 HeavyTier IX· 138 battles451.72+6.32 if removed
_stillcold’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
2 of 133 vehicles carry a mark (2% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
5 of 133 vehicles carry an Ace Tanker (4% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 94 battles979the gun carries none
_stillcold’s clans history
5 clans · 2y 3mo in clans
