____RPG____'s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 37,006 | 52 | 146 | 830 | ||||
| Tier | 7.74 | 8.90 | 8.91 | 9.12 | ||||
| Wins | 19,290 | 52.13% | 23 | 44.23% | 75 | 51.37% | 414 | 49.88% |
| Losses | 17,151 | 46.35% | 28 | 53.85% | 68 | 46.58% | 405 | 48.80% |
| Draws | 565 | 1.53% | 1 | 1.92% | 3 | 2.05% | 11 | 1.33% |
| Battles survived | 8,467 | 22.88% | 12 | 23.08% | 26 | 17.81% | 150 | 18.07% |
| Tanks destroyed | 30,519 | 0.82 | 45 | 0.87 | 125 | 0.86 | 596 | 0.72 |
| Destruction ratio | 1.07 | 1.13 | 1.04 | 0.88 | ||||
| Tanks spotted | 47,948 | 1.30 | 40 | 0.77 | 143 | 0.98 | 1,016 | 1.22 |
| Damages | 1,284.93 | 1,786.31 | 1,594.50 | 1,692.14 | ||||
| Track damages | 54.89 | 45.24 | 34.77 | 56.31 | ||||
| Spotting damages | 377.39 | 218.28 | 262.55 | 340.61 | ||||
| Assisting damages | 432.28 | 263.52 | 297.33 | 396.92 | ||||
| Combined damages | 1,717.21 | 2,077.52 | 1,891.83 | 2,084.94 | ||||
| Base capture | 57,824 | 1.56 | 66 | 1.27 | 155 | 1.06 | 1,191 | 1.43 |
| Base defense | 6,671 | 0.18 | 4 | 0.08 | 4 | 0.03 | 88 | 0.11 |
| Experience | 713.37 | 763.79 | 800.08 | 790.99 | ||||
| Hit rate | 69.58% | 67.86% | 72.69% | 75.51% | ||||
| Personal rating | 6,869 | -1 | +1 | +3 | ||||
| World of Tanks Rating | 6,055 | -1 | -8 | -34 | ||||
| WN7 | 1,165.59 | 1,022.92 | 1,093.36 | 1,050.04 | ||||
| WN8 | 1,579.75 | 1,569.21 | 1,472.89 | 1,418.23 | ||||
| WNX | 1,552.21 | 1,580.33 | 1,371.60 | 1,358.46 | ||||
____RPG____'s progression
Tanks shaping ____RPG____'s rating
Tanks that prop the overall up: dropping them would lower the rating.
- TVP T 50/51Tier X· 1,141 battles2,140.33−23.98 if removed
- Leopard 1Tier X· 1,241 battles2,061.93−22.52 if removed
- ChallengerTier VII· 824 battles2,339.93−14.17 if removed
- Ikv 103Tier V· 415 battles3,610.01−12.51 if removed
- Centurion Action XTier X· 632 battles2,064.74−11.62 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- AltProto AMX 30Tier VIII· 2,177 battles1,209.83+23.07 if removed
- M53/M55Tier IX· 298 battles858.36+6.15 if removed
- T28 PrototypeTier VIII· 191 battles656.05+5.38 if removed
- Object 261Tier X· 163 battles739.31+4.80 if removed
- Object 416Tier VIII· 152 battles720.86+3.94 if removed
____RPG____'s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
99 of 350 vehicles carry a mark (28% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
86 of 350 vehicles carry an Ace Tanker (25% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VII· 28 battles1,736carriesnone
- Tier IX· 63 battles2,527carriesnone
- Tier VII· 41 battles1,765carriesnone
- Tier IX· 50 battles2,206carriesnone
- Tier IX· 29 battles2,028carriesnone
- Tier X· 60 battles2,822carriesnone
____RPG____'s clans history
5 clans · 3y 9mo in clans
