Why4TMM’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 9,020 | 0 | 0 | 0 | ||||
| Tier | 6.54 | — | — | — | ||||
| Wins | 4,224 | 46.83% | 0 | — | 0 | — | 0 | — |
| Losses | 4,715 | 52.27% | 0 | — | 0 | — | 0 | — |
| Draws | 81 | 0.90% | 0 | — | 0 | — | 0 | — |
| Battles survived | 1,754 | 19.45% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 4,689 | 0.52 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.65 | — | — | — | ||||
| Tanks spotted | 7,612 | 0.84 | 0 | — | 0 | — | 0 | — |
| Damages | 570.42 | — | — | — | ||||
| Track damages | 31.16 | — | — | — | ||||
| Spotting damages | 180.42 | — | — | — | ||||
| Assisting damages | 211.59 | — | — | — | ||||
| Combined damages | 782.01 | — | — | — | ||||
| Base capture | 9,564 | 1.06 | 0 | — | 0 | — | 0 | — |
| Base defense | 3,769 | 0.42 | 0 | — | 0 | — | 0 | — |
| Experience | 378.73 | — | — | — | ||||
| Hit rate | 62.97% | — | — | — | ||||
| Personal rating | 3,583 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 3,494 | 0 | 0 | 0 | ||||
| WN7 | 683.87 | — | — | — | ||||
| WN8 | 702.22 | — | — | — | ||||
| WNX | 563.39 | — | — | — | ||||
Why4TMM’s progression
Tanks shaping Why4TMM’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- E 75Tier IX· 427 battles863.80−20.69 if removed
- Tiger ITier VII· 660 battles741.74−16.87 if removed
- Tiger IITier VIII· 647 battles704.67−13.19 if removed
- AMX M4 mle. 49 LibertéTier VIII· 746 battles664.38−12.16 if removed
- VK 36.01 (H)Tier VI· 311 battles750.47−7.80 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- T71 DATier VII· 245 battles279.71+8.15 if removed
- M40/M43Tier VIII· 238 battles368.40+6.37 if removed
- Panther IITier VIII· 162 battles298.27+6.06 if removed
- T69Tier VIII· 222 battles424.71+4.24 if removed
- T21Tier VI· 201 battles327.51+4.16 if removed
Why4TMM’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
6 of 151 vehicles carry a mark (4% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
8 of 151 vehicles carry an Ace Tanker (5% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 60 battles799the gun carries none
- Tier VII· 29 battles1,245the gun carries none
Why4TMM’s clans history
3 clans · 6y 11mo in clans
