WWE_2016’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 1,112 | 0 | 0 | 0 | ||||
| Tier | 4.48 | — | — | — | ||||
| Wins | 555 | 49.91% | 0 | — | 0 | — | 0 | — |
| Losses | 550 | 49.46% | 0 | — | 0 | — | 0 | — |
| Draws | 7 | 0.63% | 0 | — | 0 | — | 0 | — |
| Battles survived | 253 | 22.75% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 529 | 0.48 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.62 | — | — | — | ||||
| Tanks spotted | 693 | 0.62 | 0 | — | 0 | — | 0 | — |
| Damages | 226.14 | — | — | — | ||||
| Track damages | 19.60 | — | — | — | ||||
| Spotting damages | 76.49 | — | — | — | ||||
| Assisting damages | 96.09 | — | — | — | ||||
| Combined damages | 322.23 | — | — | — | ||||
| Base capture | 1,001 | 0.90 | 0 | — | 0 | — | 0 | — |
| Base defense | 273 | 0.25 | 0 | — | 0 | — | 0 | — |
| Experience | 236.01 | — | — | — | ||||
| Hit rate | 50.73% | — | — | — | ||||
| Personal rating | 2,805 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 3,003 | 0 | 0 | 0 | ||||
| WN7 | 503.11 | — | — | — | ||||
| WN8 | 366.88 | — | — | — | ||||
| WNX | 203.31 | — | — | — | ||||
WWE_2016’s progression
Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.
Tanks shaping WWE_2016’s rating
🚀 Lifting the ratingWNX
Tanks that prop the overall up: dropping them would lower the rating.
- KV-1Tier V· 312 battles350.55−53.08 if removed
- T-150Tier VI· 241 battles299.07−35.45 if removed
- Jagdpanzer 38(t) HetzerTier IV· 41 battles256.94−4.16 if removed
⚓ Dragging the ratingWNX
Tanks that weigh the overall down: dropping them would raise the rating.
- KV-1STier VI· 49 battles35.05+11.52 if removed
- T-28Tier IV· 58 battles57.54+8.12 if removed
- T-46Tier III· 35 battles54.46+4.37 if removed
- Marder IITier III· 34 battles107.96+3.23 if removed
WWE_2016’s marks and mastery
Marks of Excellence000
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 55 vehicles carry a mark (0% of the garage).
Marks of Mastery211550
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
0 of 55 vehicles carry an Ace Tanker (0% of the garage).
WWE_2016’s clans history
1 clans · 2y in clans
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