ThePredatorsTheorie’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 1,549 | 0 | 0 | 0 | ||||
| Tier | 6.68 | — | — | — | ||||
| Wins | 819 | 52.87% | 0 | — | 0 | — | 0 | — |
| Losses | 715 | 46.16% | 0 | — | 0 | — | 0 | — |
| Draws | 15 | 0.97% | 0 | — | 0 | — | 0 | — |
| Battles survived | 420 | 27.11% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 1,317 | 0.85 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.17 | — | — | — | ||||
| Tanks spotted | 1,548 | 1.00 | 0 | — | 0 | — | 0 | — |
| Damages | 978.83 | — | — | — | ||||
| Track damages | 42.27 | — | — | — | ||||
| Spotting damages | 188.42 | — | — | — | ||||
| Assisting damages | 230.68 | — | — | — | ||||
| Combined damages | 1,209.52 | — | — | — | ||||
| Base capture | 1,262 | 0.81 | 0 | — | 0 | — | 0 | — |
| Base defense | 950 | 0.61 | 0 | — | 0 | — | 0 | — |
| Experience | 567.97 | — | — | — | ||||
| Hit rate | 72.15% | — | — | — | ||||
| Personal rating | 5,360 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 5,199 | 0 | 0 | 0 | ||||
| WN7 | 1,171.85 | — | — | — | ||||
| WN8 | 1,536.10 | — | — | — | ||||
| WNX | 1,307.93 | — | — | — | ||||
ThePredatorsTheorie’s progression
Tanks shaping ThePredatorsTheorie’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- O-NiTier VII· 128 battles1,494.25−28.70 if removed
- FV4004 ConwayTier IX· 113 battles1,519.55−25.48 if removed
- FV4202Tier VIII· 73 battles1,659.34−20.32 if removed
- O-ITier VI· 87 battles1,583.87−17.66 if removed
- CharioteerTier VIII· 213 battles1,378.73−17.24 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- T-34Tier V· 74 battles672.90+24.35 if removed
- 59-PattonTier VIII· 140 battles1,183.74+14.92 if removed
- Birch GunTier IV· 38 battles767.53+6.83 if removed
- O-I ExperimentalTier V· 34 battles1,039.09+5.26 if removed
ThePredatorsTheorie’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
7 of 49 vehicles carry a mark (14% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
10 of 49 vehicles carry an Ace Tanker (20% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 73 battles1,790the gun carries none
- Tier VI· 76 battles1,031the gun carries none
- Tier IX· 113 battles1,959the gun carries none
- Tier X· 75 battles2,001the gun carries none
- Tier VIII· 40 battles1,612the gun carries none
ThePredatorsTheorie’s clans history
2 clans · 10y 11mo in clans
