TangCL’s random battles stats ·

StatTotalLast 24hLast 7dLast 30d
Battles48,58802929
Tier8.6811.0011.00
Wins25,57452.63%0931.03%931.03%
Losses22,08945.46%01965.52%1965.52%
Draws9251.90%013.45%13.45%
Battles survived16,99734.98%0517.24%517.24%
Tanks destroyed50,8121.05080.2880.28
Destruction ratio1.610.330.33
Tanks spotted49,8241.030361.24361.24
Damages1,569.981,128.411,128.41
Track damages67.410.000.00
Spotting damages449.900.000.00
Assisting damages517.310.000.00
Combined damages2,087.29454.00454.00
Base capture58,1111.20000.0000.00
Base defense19,2180.40000.0000.00
Experience786.07609.28609.28
Hit rate70.05%76.82%76.82%
Personal rating8,4070-4-4
World of Tanks Rating6,3870-3-3
WN71,262.00323.69323.69
WN81,685.200.000.00
WNX1,687.312.082.08

TangCL’s progression

Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.

Tanks shaping TangCL’s rating

🚀 Lifting the ratingWNX

Tanks that prop the overall up: dropping them would lower the rating.

  • Progetto M35 mod. 46
    Tier VIII· 2,166 battles
    2,065.98−15.92 if removed
  • SU-130PM
    Tier VIII· 2,080 battles
    2,051.62−14.27 if removed
  • Rheinmetall Skorpion G
    Tier VIII· 3,202 battles
    1,899.28−12.70 if removed
  • Progetto M40 mod. 65
    Tier X· 852 battles
    2,074.22−8.71 if removed
  • Leopard 1
    Tier X· 915 battles
    1,907.08−6.88 if removed
Dragging the ratingWNX

Tanks that weigh the overall down: dropping them would raise the rating.

  • M53/M55
    Tier IX· 588 battles
    1,050.21+7.65 if removed
  • leKpz Borkenkäfer
    Tier XI· 141 battles
    698.87+3.28 if removed
  • M40/M43
    Tier VIII· 163 battles
    738.61+2.56 if removed
  • T92 HMC
    Tier X· 148 battles
    923.42+2.43 if removed
  • Object 260
    Tier X· 469 battles
    1,532.69+2.06 if removed

TangCL’s marks and mastery

Marks of Excellence11020

Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.

TierNone
XI20
X4641
IX44181
VIII65361
VII238
VI294
V203
IV9
III9
II7
I3

Marks read for 387 of 390 vehicles. The rest fill in as the account is refreshed.

Marks of Mastery393rd Class3902nd Class21451st Class192Ace TankerM

Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.

TierNone3rd Class32nd Class21st Class1Ace TankerM
XI26851
X28193623
IX45192114
VIII95123937
VII17167
VI1410135
V225122
IV2142
III1233
II1321
I21

92 of 390 vehicles carry an Ace Tanker (24% of the garage).

Playing above the gun

Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.

TangCL’s clans history

3 clans · 3y 10mo in clans

Aug 20182020202120222023202420252026today