T3_Games’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 2,868 | 0 | 0 | 23 | ||||
| Tier | 7.66 | — | — | 7.15 | ||||
| Wins | 1,518 | 52.93% | 0 | — | 0 | — | 12 | 52.17% |
| Losses | 1,321 | 46.06% | 0 | — | 0 | — | 11 | 47.83% |
| Draws | 29 | 1.01% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 792 | 27.62% | 0 | — | 0 | — | 8 | 34.78% |
| Tanks destroyed | 2,398 | 0.84 | 0 | — | 0 | — | 24 | 1.04 |
| Destruction ratio | 1.16 | — | — | 1.60 | ||||
| Tanks spotted | 4,082 | 1.42 | 0 | — | 0 | — | 11 | 0.48 |
| Damages | 1,077.06 | — | — | 1,151.09 | ||||
| Track damages | 34.79 | — | — | 7.20 | ||||
| Spotting damages | 466.13 | — | — | 218.60 | ||||
| Assisting damages | 500.93 | — | — | 225.80 | ||||
| Combined damages | 1,577.99 | — | — | 1,339.50 | ||||
| Base capture | 1,694 | 0.59 | 0 | — | 0 | — | 11 | 0.48 |
| Base defense | 685 | 0.24 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 723.53 | — | — | 748.30 | ||||
| Hit rate | 67.04% | — | — | 76.53% | ||||
| Personal rating | 6,212 | 0 | 0 | +6 | ||||
| World of Tanks Rating | 6,349 | 0 | 0 | +1 | ||||
| WN7 | 1,128.75 | — | — | 1,156.89 | ||||
| WN8 | 1,523.28 | — | — | 1,304.29 | ||||
| WNX | 1,500.10 | — | — | 1,126.87 | ||||
T3_Games’s progression
Tanks shaping T3_Games’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Tier IX· 87 battles2,468.70−34.43 if removed
- Tier IX· 130 battles1,955.65−27.93 if removed
- Tier IX· 47 battles2,366.80−18.14 if removed
- Tier VII· 36 battles1,970.14−7.91 if removed
- Tier VII· 47 battles1,828.79−5.72 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tier IX· 79 battles1,062.54+15.70 if removed
- Tier VII· 78 battles820.95+15.16 if removed
- Tier VIII· 86 battles949.22+14.39 if removed
- Tier X· 89 battles1,165.44+14.05 if removed
- Tier IX· 45 battles661.13+13.04 if removed
T3_Games’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 86 of 102 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
12 of 102 vehicles carry an Ace Tanker (12% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 40 battles1,288the gun carries none
- Tier VI· 29 battles1,035the gun carries none
- Tier VII· 36 battles1,850the gun carries none
- Tier VIII· 46 battles1,741the gun carries none
- Tier V· 27 battles868the gun carries none
- Tier IX· 47 battles2,760the gun carries none
T3_Games’s clans history
2 clans · 10 months in clans
