Rush_AD’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 17,953 | 0 | 0 | 23 | ||||
| Tier | 7.86 | — | — | 10.17 | ||||
| Wins | 8,582 | 47.80% | 0 | — | 0 | — | 10 | 43.48% |
| Losses | 9,096 | 50.67% | 0 | — | 0 | — | 13 | 56.52% |
| Draws | 275 | 1.53% | 0 | — | 0 | — | 0 | 0.00% |
| Battles survived | 4,621 | 25.74% | 0 | — | 0 | — | 3 | 13.04% |
| Tanks destroyed | 12,631 | 0.70 | 0 | — | 0 | — | 6 | 0.26 |
| Destruction ratio | 0.95 | — | — | 0.30 | ||||
| Tanks spotted | 15,123 | 0.84 | 0 | — | 0 | — | 16 | 0.70 |
| Damages | 1,002.92 | — | — | 1,047.00 | ||||
| Track damages | 28.81 | — | — | 77.58 | ||||
| Spotting damages | 151.92 | — | — | 260.42 | ||||
| Assisting damages | 180.72 | — | — | 338.00 | ||||
| Combined damages | 1,183.47 | — | — | 1,279.25 | ||||
| Base capture | 15,093 | 0.84 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 9,036 | 0.50 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 572.27 | — | — | 586.22 | ||||
| Hit rate | 66.24% | — | — | 73.23% | ||||
| Personal rating | 5,219 | 0 | 0 | -2 | ||||
| World of Tanks Rating | 3,744 | 0 | 0 | -3 | ||||
| WN7 | 891.14 | — | — | 400.35 | ||||
| WN8 | 1,058.91 | — | — | 318.04 | ||||
| WNX | 897.35 | — | — | 314.16 | ||||
Rush_AD’s progression
Tanks shaping Rush_AD’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Tier IX· 271 battles1,335.27−9.53 if removed
- Tier X· 481 battles1,067.72−9.12 if removed
- Tier VIII· 401 battles1,275.22−8.06 if removed
- Tier IX· 187 battles1,337.42−6.04 if removed
- Tier XI· 95 battles1,475.11−5.47 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tier VI· 730 battles541.32+10.36 if removed
- Tier VI· 200 battles36.46+7.95 if removed
- Tier VIII· 376 battles569.32+7.31 if removed
- Tier IX· 258 battles545.74+6.66 if removed
- Tier IX· 219 battles444.87+6.03 if removed
Rush_AD’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 156 of 200 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
11 of 200 vehicles carry an Ace Tanker (6% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VII· 32 battles1,343the gun carries none
- Tier VI· 34 battles937the gun carries none
- Tier VIII· 60 battles1,483the gun carries none
Rush_AD’s clans history
4 clans · 1y 2mo in clans
