Runaround_Man’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 20,333 | 0 | 0 | 0 | ||||
| Tier | 7.49 | — | — | — | ||||
| Wins | 9,998 | 49.17% | 0 | — | 0 | — | 0 | — |
| Losses | 10,087 | 49.61% | 0 | — | 0 | — | 0 | — |
| Draws | 248 | 1.22% | 0 | — | 0 | — | 0 | — |
| Battles survived | 5,329 | 26.21% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 13,631 | 0.67 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.91 | — | — | — | ||||
| Tanks spotted | 20,057 | 0.99 | 0 | — | 0 | — | 0 | — |
| Damages | 946.15 | — | — | — | ||||
| Track damages | 49.61 | — | — | — | ||||
| Spotting damages | 275.58 | — | — | — | ||||
| Assisting damages | 325.19 | — | — | — | ||||
| Combined damages | 1,271.34 | — | — | — | ||||
| Base capture | 24,006 | 1.18 | 0 | — | 0 | — | 0 | — |
| Base defense | 5,517 | 0.27 | 0 | — | 0 | — | 0 | — |
| Experience | 594.03 | — | — | — | ||||
| Hit rate | 64.13% | — | — | — | ||||
| Personal rating | 5,393 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 4,774 | 0 | 0 | 0 | ||||
| WN7 | 901.25 | — | — | — | ||||
| WN8 | 1,118.68 | — | — | — | ||||
| WNX | 1,015.27 | — | — | — | ||||
Runaround_Man’s progression
Tanks shaping Runaround_Man’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- T110E4Tier X· 380 battles1,392.24−9.94 if removed
- Strv S1Tier VIII· 431 battles1,436.32−9.64 if removed
- E 75Tier IX· 439 battles1,360.31−9.13 if removed
- T71 DATier VII· 362 battles1,461.57−7.89 if removed
- T30Tier IX· 387 battles1,319.75−7.38 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- T-150Tier VI· 196 battles303.28+6.43 if removed
- KV-3Tier VII· 323 battles638.80+5.37 if removed
- KV-1Tier V· 209 battles375.13+5.26 if removed
- VK 30.02 (M)Tier VI· 223 battles471.43+5.25 if removed
- VK 30.01 (H)Tier V· 185 battles352.19+4.31 if removed
Runaround_Man’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
51 of 206 vehicles carry a mark (25% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
35 of 206 vehicles carry an Ace Tanker (17% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier IX· 55 battles2,206the gun carries none
- Tier VII· 34 battles1,264the gun carries none
- Tier IX· 62 battles1,983the gun carries none
- Tier VIII· 48 battles1,445the gun carries none
- Tier V· 34 battles547the gun carries none
- Tier VIII· 64 battles1,591the gun carries none
Runaround_Man’s clans history
5 clans · 7y 2mo in clans
