RealNightShine’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 13,173 | 128 | 425 | 1,716 | ||||
| Tier | 6.98 | 8.61 | 8.85 | 8.20 | ||||
| Wins | 7,080 | 53.75% | 71 | 55.47% | 229 | 53.88% | 942 | 54.90% |
| Losses | 5,980 | 45.40% | 56 | 43.75% | 191 | 44.94% | 754 | 43.94% |
| Draws | 113 | 0.86% | 1 | 0.78% | 5 | 1.18% | 20 | 1.17% |
| Battles survived | 3,984 | 30.24% | 27 | 21.09% | 101 | 23.76% | 418 | 24.36% |
| Tanks destroyed | 13,370 | 1.01 | 99 | 0.77 | 338 | 0.80 | 1,470 | 0.86 |
| Destruction ratio | 1.46 | 0.98 | 1.04 | 1.13 | ||||
| Tanks spotted | 17,387 | 1.32 | 300 | 2.34 | 976 | 2.30 | 4,423 | 2.58 |
| Damages | 1,113.53 | 1,353.37 | 1,624.46 | 1,381.26 | ||||
| Track damages | 51.30 | 80.22 | 55.12 | 32.26 | ||||
| Spotting damages | 394.46 | 830.31 | 1,051.34 | 1,055.26 | ||||
| Assisting damages | 445.77 | 910.53 | 1,106.47 | 1,087.52 | ||||
| Combined damages | 1,559.24 | 2,211.61 | 2,716.16 | 2,447.82 | ||||
| Base capture | 7,203 | 0.55 | 0 | 0.00 | 32 | 0.08 | 236 | 0.14 |
| Base defense | 7,900 | 0.60 | 0 | 0.00 | 69 | 0.16 | 791 | 0.46 |
| Experience | 645.48 | 866.86 | 897.64 | 940.76 | ||||
| Hit rate | 67.29% | 74.32% | 77.40% | 72.13% | ||||
| Personal rating | 7,220 | +10 | +52 | +230 | ||||
| World of Tanks Rating | 7,034 | -1 | +36 | +295 | ||||
| WN7 | 1,333.43 | 1,235.74 | 1,297.03 | 1,394.64 | ||||
| WN8 | 1,790.59 | 1,773.56 | 1,920.45 | 2,114.09 | ||||
| WNX | 1,748.77 | 1,937.40 | 2,343.44 | 2,474.43 | ||||
RealNightShine’s progression
Tanks shaping RealNightShine’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- T29Tier VII· 491 battles2,726.07−44.27 if removed
- T92Tier VIII· 703 battles2,563.71−43.80 if removed
- T-34-85MTier VI· 338 battles2,956.09−26.34 if removed
- Strv 103-0Tier IX· 294 battles2,422.92−21.87 if removed
- CharioteerTier VIII· 166 battles3,182.24−20.78 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- S-51Tier VII· 464 battles813.02+34.95 if removed
- SU-14-2Tier VIII· 368 battles1,004.90+22.03 if removed
- T26E4 SuperPershingTier VIII· 416 battles1,171.85+17.37 if removed
- KV-2Tier VI· 371 battles1,059.89+16.53 if removed
- VK 45.02 (P) Ausf. ATier VIII· 282 battles1,328.76+11.63 if removed
RealNightShine’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 83 of 86 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
50 of 86 vehicles carry an Ace Tanker (58% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 67 battles (30d)2,115the gun carries none
- Tier X· 27 battles (30d)3,637the gun carries none
- Tier VIII· 36 battles1,502the gun carries none
- Tier XI· 35 battles (30d)2,940the gun carries none
- Tier X· 73 battles2,681the gun carries none
- Tier VIII· 89 battles (30d)2,996the gun carries
RealNightShine’s clans history
4 clans · 1y 11mo in clans
