Quatermain

Quatermain’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 6,467 | 0 | 0 | 0 | ||||
| Tier | 6.04 | — | — | — | ||||
| Wins | 3,305 | 51.11% | 0 | — | 0 | — | 0 | — |
| Losses | 3,064 | 47.38% | 0 | — | 0 | — | 0 | — |
| Draws | 98 | 1.52% | 0 | — | 0 | — | 0 | — |
| Battles survived | 1,727 | 26.70% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 5,349 | 0.83 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 1.13 | — | — | — | ||||
| Tanks spotted | 5,535 | 0.86 | 0 | — | 0 | — | 0 | — |
| Damages | 621.75 | — | — | — | ||||
| Track damages | 0.25 | — | — | — | ||||
| Spotting damages | 0.26 | — | — | — | ||||
| Assisting damages | 0.50 | — | — | — | ||||
| Combined damages | 622.25 | — | — | — | ||||
| Base capture | 10,225 | 1.58 | 0 | — | 0 | — | 0 | — |
| Base defense | 4,899 | 0.76 | 0 | — | 0 | — | 0 | — |
| Experience | 331.70 | — | — | — | ||||
| Hit rate | 65.13% | — | — | — | ||||
| Personal rating | 2,983 | 0 | 0 | 0 | ||||
| World of Tanks Rating | — | — | — | — | ||||
| WN7 | 993.94 | — | — | — | ||||
| WN8 | 1,122.29 | — | — | — | ||||
| WNX | 628.13 | — | — | — | ||||
Quatermain’s progression
Tanks shaping Quatermain’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- HummelTier VI· 310 battles1,538.91−33.15 if removed
- G.W. PantherTier VII· 231 battles1,143.66−20.32 if removed
- T25 ATTier VII· 381 battles867.06−16.29 if removed
- M26 PershingTier VIII· 454 battles772.99−16.05 if removed
- T25/2Tier VII· 257 battles932.48−13.33 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- AMX 13 90Tier IX· 512 battles230.75+61.93 if removed
- AMX 13 75Tier VII· 264 battles259.46+18.73 if removed
- AMX 12 tTier VI· 93 battles68.28+9.42 if removed
- VK 16.02 LeopardTier V· 70 battles50.25+7.15 if removed
- M3 LeeTier IV· 116 battles228.21+5.26 if removed
Quatermain’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 61 vehicles carry a mark (0% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
7 of 61 vehicles carry an Ace Tanker (11% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VI· 310 battles899the gun carries none
Quatermain’s clans history
1 clans · 15y 2mo in clans