Pyro2000King's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 7,382 | 0 | 0 | 84 | ||||
| Tier | 5.49 | — | — | 5.10 | ||||
| Wins | 3,437 | 46.56% | 0 | — | 0 | — | 47 | 55.95% |
| Losses | 3,847 | 52.11% | 0 | — | 0 | — | 36 | 42.86% |
| Draws | 98 | 1.33% | 0 | — | 0 | — | 1 | 1.19% |
| Battles survived | 1,830 | 24.79% | 0 | — | 0 | — | 36 | 42.86% |
| Tanks destroyed | 4,502 | 0.61 | 0 | — | 0 | — | 69 | 0.82 |
| Destruction ratio | 0.81 | — | — | 1.44 | ||||
| Tanks spotted | 4,611 | 0.62 | 0 | — | 0 | — | 46 | 0.55 |
| Damages | 467.00 | — | — | 803.83 | ||||
| Track damages | 27.70 | — | — | 16.33 | ||||
| Spotting damages | 114.81 | — | — | 135.39 | ||||
| Assisting damages | 142.51 | — | — | 151.73 | ||||
| Combined damages | 609.51 | — | — | 926.63 | ||||
| Base capture | 5,256 | 0.71 | 0 | — | 0 | — | 0 | 0.00 |
| Base defense | 3,197 | 0.43 | 0 | — | 0 | — | 12 | 0.14 |
| Experience | 322.18 | — | — | 608.90 | ||||
| Hit rate | 55.80% | — | — | 61.12% | ||||
| Personal rating | 3,253 | 0 | 0 | +40 | ||||
| World of Tanks Rating | 3,647 | 0 | 0 | +50 | ||||
| WN7 | 693.32 | — | — | 1,147.65 | ||||
| WN8 | 715.65 | — | — | 1,531.18 | ||||
| WNX | 571.25 | — | — | 1,340.42 | ||||
Pyro2000King's progression
Tanks shaping Pyro2000King's rating
Tanks that prop the overall up: dropping them would lower the rating.
- KV-85Tier VI· 563 battles970.20−36.66 if removed
- SU-152Tier VII· 200 battles1,064.68−13.94 if removed
- IS-3Tier VIII· 333 battles775.77−13.33 if removed
- ISU-152Tier VIII· 187 battles880.42−12.24 if removed
- Progetto M35 mod. 46Tier VIII· 94 battles1,036.44−8.79 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- ExcelsiorTier V· 69 battles59.21+5.76 if removed
- T-28Tier IV· 51 battles14.10+4.34 if removed
- Pz.Kpfw. 38 (t) n.A.Tier IV· 45 battles2.08+4.15 if removed
- NashornTier VI· 71 battles202.20+4.03 if removed
- AMX 12 tTier VI· 110 battles403.16+3.91 if removed
Pyro2000King's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 196 of 197 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
8 of 197 vehicles carry an Ace Tanker (4% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VII· 200 battles992carriesnone
Pyro2000King's clans history
5 clans · 5y 5mo in clans
