Overreactor’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 8,853 | 0 | 0 | 156 | ||||
| Tier | 8.02 | — | — | 9.29 | ||||
| Wins | 3,687 | 41.65% | 0 | — | 0 | — | 65 | 41.67% |
| Losses | 5,069 | 57.26% | 0 | — | 0 | — | 90 | 57.69% |
| Draws | 97 | 1.10% | 0 | — | 0 | — | 1 | 0.64% |
| Battles survived | 1,703 | 19.24% | 0 | — | 0 | — | 22 | 14.10% |
| Tanks destroyed | 3,818 | 0.43 | 0 | — | 0 | — | 61 | 0.39 |
| Destruction ratio | 0.53 | — | — | 0.46 | ||||
| Tanks spotted | 4,928 | 0.56 | 0 | — | 0 | — | 107 | 0.69 |
| Damages | 815.75 | — | — | 955.54 | ||||
| Track damages | 25.38 | — | — | 21.84 | ||||
| Spotting damages | 199.47 | — | — | 260.62 | ||||
| Assisting damages | 224.85 | — | — | 282.46 | ||||
| Combined damages | 1,040.60 | — | — | 1,234.48 | ||||
| Base capture | 4,421 | 0.50 | 0 | — | 0 | — | 17 | 0.11 |
| Base defense | 1,221 | 0.14 | 0 | — | 0 | — | 0 | 0.00 |
| Experience | 527.52 | — | — | 583.68 | ||||
| Hit rate | 60.79% | — | — | 71.64% | ||||
| Personal rating | 3,682 | 0 | 0 | +9 | ||||
| World of Tanks Rating | 2,632 | 0 | 0 | -4 | ||||
| WN7 | 512.74 | — | — | 461.34 | ||||
| WN8 | 604.83 | — | — | 528.84 | ||||
| WNX | 530.90 | — | — | 474.12 | ||||
Overreactor’s progression
Tanks shaping Overreactor’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- SU-130PMTier VIII· 1,251 battles648.57−19.26 if removed
- XM57Tier VIII· 497 battles816.79−17.36 if removed
- T110E4Tier X· 350 battles699.25−9.08 if removed
- Rhm.-Borsig WaffenträgerTier VIII· 104 battles1,266.70−7.42 if removed
- Strv 103-0Tier IX· 125 battles1,004.91−7.13 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- P.43 bisTier VI· 280 battles140.45+10.35 if removed
- FV4202Tier VIII· 180 battles135.74+9.08 if removed
- P.43 terTier VII· 244 battles185.21+8.97 if removed
- Ikv 103Tier V· 144 battles34.48+6.31 if removed
- M53/M55Tier IX· 207 battles366.57+4.33 if removed
Overreactor’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 105 of 107 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
3 of 107 vehicles carry an Ace Tanker (3% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier V· 27 battles838the gun carries none
- Tier V· 32 battles1,039the gun carries none
- Tier VIII· 40 battles1,381the gun carries none
- Tier VI· 35 battles905the gun carries none
- Tier VII· 27 battles1,221the gun carries none
- Tier VIII· 104 battles1,465the gun carries none
Overreactor’s clans history
9 clans · 1y 9mo in clans
