MidNightClub’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 20,339 | 12 | 338 | 840 | ||||
| Avg tier | 8.04 | 10.08 | 9.82 | 9.38 | ||||
| Wins | 10,351 | 50.89% | 5 | 41.67% | 168 | 49.70% | 404 | 48.10% |
| Losses | 9,687 | 47.63% | 7 | 58.33% | — | — | ||
| Draws | 301 | 1.48% | 0 | 0.00% | — | — | ||
| Battles survived | 6,255 | 30.75% | 0 | 0.00% | 102 | 30.18% | 231 | 27.50% |
| Tanks destroyed | 18,323 | 0.90 | 4 | 0.33 | 319 | 0.94 | 726 | 0.86 |
| Destruction ratio | 1.30 | 0.33 | 1.35 | 1.19 | ||||
| Tanks spotted | 18,079 | 0.89 | 18 | 1.50 | 383 | 1.13 | 910 | 1.08 |
| Damages | 1,361.62 | 1,706.08 | 2,281.40 | 1,948.85 | ||||
| Track damages | 44.46 | 0.00 | 45.83 | 50.00 | ||||
| Spotting damages | 276.89 | 505.50 | 373.91 | 382.88 | ||||
| Assisting damages | 321.35 | 505.50 | 419.74 | 432.88 | ||||
| Combined damages | 1,682.97 | 2,211.58 | 2,701.13 | 2,381.74 | ||||
| Base capture | 21,957 | 1.08 | 0 | 0.00 | 367 | 1.09 | 922 | 1.10 |
| Base defense | 4,777 | 0.23 | 0 | 0.00 | 72 | 0.21 | 118 | 0.14 |
| Experience | 637.93 | 647.92 | 851.88 | 805.27 | ||||
| Hit rate | 71.88% | 75.00% | 79.40% | 78.46% | ||||
| Personal rating | 6,925 | -2 | +26 | +21 | ||||
| World of Tanks Rating | 5,704 | -2 | +5 | +4 | ||||
| WN7 | 1,133.53 | 672.30 | 1,228.77 | 1,119.59 | ||||
| WN8 | 1,459.75 | 941.73 | 1,842.13 | 1,610.81 | ||||
| WNX | 1,446.46 | 859.23 | 1,836.68 | 1,658.24 | ||||
MidNightClub’s battles
Share your battles
Wargaming publishes nothing about a single battle, and nobody has shared one of MidNightClub’s yet. With the unicum.gg mod, the battles you play show up here, with the whole roster.
MidNightClub’s progression
Tanks shaping MidNightClub’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Tier XI· 185 battles2,232.91−12.55 if removed
- Tier VIII· 322 battles2,089.22−10.28 if removed
- Tier XI· 178 battles2,144.58−8.89 if removed
- Tier X· 124 battles2,522.61−7.96 if removed
- Tier VI· 86 battles4,391.68−6.86 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tier VIII· 574 battles1,094.89+9.33 if removed
- Tier VIII· 481 battles1,110.80+7.41 if removed
- Tier V· 204 battles445.46+5.36 if removed
- Tier VIII· 124 battles622.98+4.67 if removed
- Tier VI· 149 battles606.19+4.16 if removed
MidNightClub’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
Marks read for 279 of 370 vehicles. The rest fill in as the account is refreshed.
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
36 of 370 vehicles carry an Ace Tanker (10% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 36 battles2,355the gun carries none
- Tier VII· 28 battles1,937the gun carries none
- Tier VIII· 29 battles1,857the gun carries none
- Tier IX· 48 battles2,371the gun carries none
- Tier IX· 53 battles2,219the gun carries none
- Tier IX· 51 battles2,384the gun carries none
MidNightClub’s clans history
11 clans · 5y 7mo in clans
