MathGD’s random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 2,879 | 0 | 0 | 0 | ||||
| Tier | 6.92 | — | — | — | ||||
| Wins | 1,309 | 45.47% | 0 | — | 0 | — | 0 | — |
| Losses | 1,538 | 53.42% | 0 | — | 0 | — | 0 | — |
| Draws | 32 | 1.11% | 0 | — | 0 | — | 0 | — |
| Battles survived | 545 | 18.93% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 1,265 | 0.44 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.54 | — | — | — | ||||
| Tanks spotted | 2,414 | 0.84 | 0 | — | 0 | — | 0 | — |
| Damages | 634.90 | — | — | — | ||||
| Track damages | 35.04 | — | — | — | ||||
| Spotting damages | 226.20 | — | — | — | ||||
| Assisting damages | 261.23 | — | — | — | ||||
| Combined damages | 896.14 | — | — | — | ||||
| Base capture | 1,081 | 0.38 | 0 | — | 0 | — | 0 | — |
| Base defense | 211 | 0.07 | 0 | — | 0 | — | 0 | — |
| Experience | 470.93 | — | — | — | ||||
| Hit rate | 63.20% | — | — | — | ||||
| Personal rating | 3,498 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 3,031 | 0 | 0 | 0 | ||||
| WN7 | 597.54 | — | — | — | ||||
| WN8 | 634.80 | — | — | — | ||||
| WNX | 534.62 | — | — | — | ||||
MathGD’s progression
Tanks shaping MathGD’s rating
Tanks that prop the overall up: dropping them would lower the rating.
- Char Futur 4Tier IX· 165 battles1,273.43−51.40 if removed
- CS-63Tier X· 80 battles945.54−16.21 if removed
- M48A5 PattonTier X· 78 battles873.53−14.73 if removed
- IS-7Tier X· 38 battles1,357.17−13.68 if removed
- KR-1Tier XI· 42 battles1,111.65−12.32 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- SU-101Tier VIII· 92 battles129.39+17.58 if removed
- M4A1 ShermanTier V· 100 battles20.74+16.53 if removed
- LöweTier VIII· 346 battles464.73+10.73 if removed
- LagoTier IV· 61 battles29.86+9.41 if removed
- M4A3E8 ShermanTier VI· 80 battles182.13+9.00 if removed
MathGD’s marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
0 of 95 vehicles carry a mark (0% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game’s experience against what the region scores on that vehicle.
0 of 95 vehicles carry an Ace Tanker (0% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier X· 38 battles2,317the gun carries none
MathGD’s clans history
1 clans · 3y 2mo in clans
