Magnetmine's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 582 | 0 | 0 | 0 | ||||
| Tier | 6.26 | — | — | — | ||||
| Wins | 361 | 62.03% | 0 | — | 0 | — | 0 | — |
| Losses | 215 | 36.94% | 0 | — | 0 | — | 0 | — |
| Draws | 6 | 1.03% | 0 | — | 0 | — | 0 | — |
| Battles survived | 209 | 35.91% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 863 | 1.48 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 2.31 | — | — | — | ||||
| Tanks spotted | 821 | 1.41 | 0 | — | 0 | — | 0 | — |
| Damages | 1,220.19 | — | — | — | ||||
| Track damages | 56.17 | — | — | — | ||||
| Spotting damages | 282.77 | — | — | — | ||||
| Assisting damages | 338.94 | — | — | — | ||||
| Combined damages | 1,559.14 | — | — | — | ||||
| Base capture | 874 | 1.50 | 0 | — | 0 | — | 0 | — |
| Base defense | 516 | 0.89 | 0 | — | 0 | — | 0 | — |
| Experience | 818.18 | — | — | — | ||||
| Hit rate | 73.64% | — | — | — | ||||
| Personal rating | 5,194 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 7,850 | 0 | 0 | 0 | ||||
| WN7 | 1,827.74 | — | — | — | ||||
| WN8 | 2,839.95 | — | — | — | ||||
| WNX | 2,349.41 | — | — | — | ||||
Magnetmine's progression
Solid line is overall WNX (matches the Total column above), drifting slowly as new battles accumulate. Dashed line is per-session WNX, computed from the battles played since the previous snapshot. It shows hot and cold streaks. Line color follows the rating tier.
Tanks shaping Magnetmine's rating
🚀 Lifting the ratingWNX
Tanks that prop the overall up: dropping them would lower the rating.
- T20Tier VII· 100 battles3,536.00−258.41 if removed
- T-34-3Tier VIII· 92 battles2,647.24−85.88 if removed
- M4A1 ShermanTier V· 100 battles2,806.15−59.95 if removed
- M4A3E2 Sherman JumboTier VI· 100 battles2,329.24−2.32 if removed
⚓ Dragging the ratingWNX
Tanks that weigh the overall down: dropping them would raise the rating.
- M26 PershingTier VIII· 89 battles1,429.45+258.36 if removed
Magnetmine's marks and mastery
Marks of Excellence230
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
5 of 13 vehicles carry a mark (38% of the garage).
Marks of Mastery0427
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
7 of 13 vehicles carry an Ace Tanker (54% of the garage).
Magnetmine's clans history
1 clans · 10y 8mo in clans
Dec 20152017201820192020202120222023202420252026today
