LEOPARD2ESP's random battles stats ·
| Stat | Total | Last 24h | Last 7d | Last 30d | ||||
|---|---|---|---|---|---|---|---|---|
| Battles | 13,368 | 0 | 0 | 0 | ||||
| Tier | 6.60 | — | — | — | ||||
| Wins | 6,426 | 48.07% | 0 | — | 0 | — | 0 | — |
| Losses | 6,781 | 50.73% | 0 | — | 0 | — | 0 | — |
| Draws | 161 | 1.20% | 0 | — | 0 | — | 0 | — |
| Battles survived | 2,979 | 22.28% | 0 | — | 0 | — | 0 | — |
| Tanks destroyed | 8,533 | 0.64 | 0 | — | 0 | — | 0 | — |
| Destruction ratio | 0.82 | — | — | — | ||||
| Tanks spotted | 12,705 | 0.95 | 0 | — | 0 | — | 0 | — |
| Damages | 745.52 | — | — | — | ||||
| Track damages | 27.66 | — | — | — | ||||
| Spotting damages | 180.81 | — | — | — | ||||
| Assisting damages | 208.47 | — | — | — | ||||
| Combined damages | 953.99 | — | — | — | ||||
| Base capture | 10,940 | 0.82 | 0 | — | 0 | — | 0 | — |
| Base defense | 3,650 | 0.27 | 0 | — | 0 | — | 0 | — |
| Experience | 402.96 | — | — | — | ||||
| Hit rate | 66.59% | — | — | — | ||||
| Personal rating | 4,466 | 0 | 0 | 0 | ||||
| World of Tanks Rating | 4,335 | 0 | 0 | 0 | ||||
| WN7 | 844.51 | — | — | — | ||||
| WN8 | 963.67 | — | — | — | ||||
| WNX | 798.50 | — | — | — | ||||
LEOPARD2ESP's progression
Tanks shaping LEOPARD2ESP's rating
Tanks that prop the overall up: dropping them would lower the rating.
- AMX 50 Foch (155)Tier X· 230 battles1,748.27−21.60 if removed
- Char Futur 4Tier IX· 275 battles1,533.94−20.31 if removed
- Somua SMTier VIII· 185 battles1,761.94−16.33 if removed
- Progetto M35 mod. 46Tier VIII· 428 battles1,209.61−15.96 if removed
- Progetto M40 mod. 65Tier X· 168 battles1,428.06−12.13 if removed
Tanks that weigh the overall down: dropping them would raise the rating.
- Tiger ITier VII· 420 battles398.56+16.70 if removed
- VK 30.01 (P)Tier VI· 315 battles348.74+10.22 if removed
- Pz.Kpfw. IV Ausf. HTier V· 222 battles108.79+9.66 if removed
- Jagdpanzer IVTier VI· 226 battles322.29+7.62 if removed
- Pz.Kpfw. 38 (t) n.A.Tier IV· 110 battles20.09+6.38 if removed
LEOPARD2ESP's marks and mastery
Vehicles by the marks on their gun. A mark is a sustained average: the game scores it on a rolling window of recent battles against what the region does on that vehicle.
10 of 205 vehicles carry a mark (5% of the garage).
Vehicles by their best badge. A badge is one battle rather than an average: the game awards it on a single game's experience against what the region scores on that vehicle.
21 of 205 vehicles carry an Ace Tanker (10% of the garage).
Vehicles whose combined damage already clears a mark they do not carry. The badge is that combined damage, coloured by the mark it clears.
- Tier VIII· 26 battles1,742carriesnone
- Tier VII· 44 battles1,294carriesnone
- Tier VII· 30 battles1,408carriesnone
- Tier X· 172 battles2,266carriesnone
- Tier VI· 46 battles731carriesnone
- Tier VI· 53 battles1,040carriesnone
LEOPARD2ESP's clans history
2 clans · 7y 2mo in clans